My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Goblin Hut P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Flying Machine Zappies Goblin Hut Miner
Zap
Flying Machine Zappies Goblin Hut
Barbarian Barrel
Zappies Goblin Hut Royal Ghost
The Log
Zappies Goblin Hut
Earthquake
Zappies Goblin Hut
Arrows
Flying Machine Zappies Goblin Hut
Royal Delivery
Flying Machine Zappies Goblin Hut P.E.K.K.A Miner Royal Ghost
Fireball
Flying Machine Zappies Goblin Hut
Poison
Flying Machine Zappies Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Royal Ghost Fireball Flying Machine Zappies Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Royal Ghost Fireball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Miner Flying Machine Zappies Goblin Hut Royal Ghost
Fireball
Zap Miner
Flying Machine
Zap Zappies Goblin Hut P.E.K.K.A Royal Ghost
Zappies
Zap Flying Machine Goblin Hut P.E.K.K.A Miner Royal Ghost
Goblin Hut
Zap Flying Machine Zappies Miner Royal Ghost
P.E.K.K.A
Zap Flying Machine Zappies
Miner
Zap Fireball Zappies Goblin Hut Royal Ghost
Royal Ghost
Zap Flying Machine Zappies Goblin Hut Miner

Defense Synergies 1 15

Zap
Fireball Flying Machine Zappies Goblin Hut P.E.K.K.A Miner Royal Ghost
Fireball
Zap Zappies Goblin Hut Miner
Flying Machine
Zap Zappies Goblin Hut P.E.K.K.A Royal Ghost
Zappies
Zap Fireball Flying Machine P.E.K.K.A
Goblin Hut
Zap Fireball Flying Machine Royal Ghost
P.E.K.K.A
Zap Flying Machine Zappies
Miner
Zap Fireball
Royal Ghost
Zap Flying Machine Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Zappies Goblin Hut
P.E.K.K.A Zap Flying Machine Zappies Goblin Hut
Goblin Hut P.E.K.K.A Zappies
Goblin Hut P.E.K.K.A Zappies
Fireball P.E.K.K.A
Fireball Zap Flying Machine Zappies Royal Ghost
Zap Fireball Flying Machine Zappies Goblin Hut
Zap Fireball Flying Machine P.E.K.K.A
Zappies P.E.K.K.A Goblin Hut
Zappies Miner Royal Ghost
Zap Fireball Flying Machine Zappies Goblin Hut Royal Ghost
Zap Fireball Flying Machine Zappies Goblin Hut
Goblin Hut P.E.K.K.A Zap Fireball Flying Machine Zappies
Fireball Zap Zappies Goblin Hut P.E.K.K.A Royal Ghost
P.E.K.K.A Zappies Goblin Hut
Zap Fireball Zappies Goblin Hut P.E.K.K.A
Fireball Zappies Goblin Hut P.E.K.K.A
Fireball Zap Flying Machine Zappies Goblin Hut Royal Ghost
Zap Fireball Flying Machine Zappies Goblin Hut Royal Ghost
P.E.K.K.A Zappies Goblin Hut
Royal Ghost Fireball Flying Machine Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Zappies Goblin Hut P.E.K.K.A Royal Ghost
Fireball Zap Flying Machine Miner Royal Ghost
Zappies P.E.K.K.A Zap Goblin Hut
P.E.K.K.A Zap Fireball Zappies
P.E.K.K.A Zappies Goblin Hut
Fireball Zap Flying Machine Zappies Goblin Hut
P.E.K.K.A Fireball Flying Machine Zappies Goblin Hut
P.E.K.K.A Zappies
Zap P.E.K.K.A Fireball Flying Machine Zappies Goblin Hut
P.E.K.K.A Zappies Goblin Hut
P.E.K.K.A Flying Machine Zappies Goblin Hut
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Zappies
Fireball Flying Machine Zappies
Zappies Goblin Hut Zap Fireball Flying Machine P.E.K.K.A
Zap Fireball Flying Machine Zappies Goblin Hut P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Royal Ghost
Fireball Zap Flying Machine Miner Royal Ghost
Fireball Flying Machine Goblin Hut Miner
Fireball Flying Machine
Fireball Zap
Fireball Zap Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Miner Zap Flying Machine
Fireball
Miner Zap Fireball Flying Machine
Fireball Zap Flying Machine
Flying Machine Fireball Goblin Hut Miner
Fireball Flying Machine
Zap Fireball Flying Machine Goblin Hut
Zap Fireball Flying Machine Goblin Hut
Fireball Flying Machine Goblin Hut
Fireball
Zap Fireball Flying Machine
Zap Fireball Flying Machine Miner
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball
Fireball Miner Zap Flying Machine Royal Ghost
Fireball Zap Flying Machine Miner
Fireball Miner Zap
Zap Fireball Flying Machine
Zap Fireball Flying Machine Zappies Goblin Hut
Fireball
Zap Fireball Miner
Zap Fireball Zappies
P.E.K.K.A
Fireball
Zap Fireball Flying Machine Zappies Goblin Hut
Fireball Zap Flying Machine Zappies
Fireball
Fireball Miner Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine P.E.K.K.A
Zap Fireball Flying Machine Zappies
Zap Fireball Flying Machine Zappies
Zap Fireball Flying Machine Miner Royal Ghost

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