My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Tombstone Goblin Barrel Skeleton Army
Zap
Tombstone Goblin Barrel Skeleton Army
Barbarian Barrel
Tombstone Goblin Barrel Skeleton Army Ice Wizard
The Log
Tombstone Goblin Barrel Skeleton Army
Earthquake
Tombstone Goblin Barrel Skeleton Army
Arrows
Tombstone Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army P.E.K.K.A Ice Wizard
Fireball
Tombstone Goblin Barrel Skeleton Army Ice Wizard
Poison
Tombstone Skeleton Army Ice Wizard
Lightning
Tombstone Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rocket Skeleton Army Tornado P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Goblin Barrel Skeleton Army Tornado Ice Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Goblin Barrel Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Ice Wizard
Tombstone
Rocket
Tornado
Goblin Barrel
Skeleton Army P.E.K.K.A Ice Wizard
Skeleton Army
Goblin Barrel
Tornado
Zap Rocket P.E.K.K.A Ice Wizard
P.E.K.K.A
Zap Tornado Goblin Barrel Ice Wizard
Ice Wizard
Zap Goblin Barrel Tornado P.E.K.K.A

Defense Synergies 3 9

Zap
Tombstone Skeleton Army Tornado P.E.K.K.A Ice Wizard
Tombstone
Zap Rocket Ice Wizard
Rocket
Tornado Tombstone
Goblin Barrel
Skeleton Army
Zap Ice Wizard
Tornado
Rocket P.E.K.K.A Ice Wizard Zap
P.E.K.K.A
Tornado Zap Ice Wizard
Ice Wizard
Tornado Zap Tombstone Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tombstone
Skeleton Army P.E.K.K.A Zap Tombstone Ice Wizard
Rocket Skeleton Army Tornado P.E.K.K.A Tombstone Ice Wizard
Skeleton Army P.E.K.K.A Tombstone Ice Wizard
Tombstone Rocket Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Zap Ice Wizard
Rocket Tornado Zap Tombstone Ice Wizard
Rocket Zap P.E.K.K.A
P.E.K.K.A Tombstone Skeleton Army Tornado Ice Wizard
Skeleton Army Tornado Ice Wizard
Skeleton Army Ice Wizard Zap Tombstone Tornado
Zap Tornado Ice Wizard
Tombstone Skeleton Army P.E.K.K.A Zap Rocket Ice Wizard
Rocket Skeleton Army Zap Tombstone Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A Tombstone
Rocket Skeleton Army Tornado Zap P.E.K.K.A
Tombstone Skeleton Army Tornado P.E.K.K.A
Tombstone Zap Skeleton Army Tornado Ice Wizard
Zap Tornado Tombstone Ice Wizard
P.E.K.K.A Tornado
Skeleton Army P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tombstone P.E.K.K.A
Zap Rocket
Tombstone Skeleton Army P.E.K.K.A Zap Rocket
Rocket Skeleton Army P.E.K.K.A Zap Tornado
P.E.K.K.A Tombstone Skeleton Army
Rocket Zap Tornado Ice Wizard
Rocket Skeleton Army P.E.K.K.A Tombstone Ice Wizard
P.E.K.K.A Skeleton Army
Zap Rocket P.E.K.K.A Tombstone Skeleton Army Tornado
P.E.K.K.A Tombstone Skeleton Army
P.E.K.K.A Tombstone
Rocket Skeleton Army P.E.K.K.A Zap Tornado
Rocket Skeleton Army P.E.K.K.A Tombstone
Skeleton Army
Tombstone Skeleton Army Zap Rocket Tornado P.E.K.K.A
Zap P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Tornado Ice Wizard
Rocket
Rocket
Rocket Zap
Zap Rocket Tornado Ice Wizard
Tornado
Zap Tornado Ice Wizard
Zap Tornado
Rocket Tornado
Rocket Zap Tornado
Zap Rocket Tornado
Rocket
Rocket
Zap
Rocket Zap
Rocket
Rocket Tornado
Rocket
Rocket Zap
Rocket Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Ice Wizard
Zap Tornado Ice Wizard
Zap Tornado
Rocket Zap Tornado
Zap Tornado Ice Wizard
Zap Rocket
Zap Rocket
Zap Rocket
P.E.K.K.A
Rocket
Zap Tombstone Rocket Skeleton Army
Rocket Zap Tornado Ice Wizard
Rocket
Zap
Rocket Zap Tornado
P.E.K.K.A
Zap Rocket Tornado
Zap Rocket Tornado
Zap Rocket Tornado

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