My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Elixir Collector Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Prince
Giant Snowball
Goblins Archers
Zap
Goblins Archers Dark Prince Prince
Barbarian Barrel
Goblins Archers Knight Dark Prince
The Log
Goblins Archers Dark Prince Prince
Earthquake
Archers Elixir Collector
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Knight Dark Prince Prince P.E.K.K.A
Fireball
Archers Elixir Collector
Poison
Archers Elixir Collector
Lightning
Knight Elixir Collector Dark Prince Prince
Rocket
Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Knight Dark Prince Prince Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Zap
Prince P.E.K.K.A Goblins Archers Knight Dark Prince
Archers
Knight Goblins Zap Dark Prince Prince P.E.K.K.A
Knight
Archers Zap Prince
Elixir Collector
Dark Prince
Prince Zap Archers
Prince
Zap Dark Prince Archers Knight
P.E.K.K.A
Zap Archers

Defense Synergies 1 11

Goblins
Zap Archers Knight
Zap
Goblins Archers Knight Dark Prince Prince P.E.K.K.A
Archers
Knight Goblins Zap Dark Prince P.E.K.K.A
Knight
Archers Goblins Zap
Elixir Collector
Dark Prince
Zap Archers Prince
Prince
Zap Dark Prince
P.E.K.K.A
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
P.E.K.K.A Goblins Zap Knight Dark Prince Prince
Prince P.E.K.K.A Goblins Archers Knight Dark Prince
Prince P.E.K.K.A Goblins Knight Dark Prince
Dark Prince Prince P.E.K.K.A
Goblins Zap Archers Dark Prince
Zap Archers
Zap P.E.K.K.A
P.E.K.K.A Goblins Prince
Knight Goblins Archers Dark Prince Prince
Goblins Archers Zap Knight Dark Prince
Zap Archers
Prince P.E.K.K.A Zap Knight Dark Prince
Goblins Zap Dark Prince Prince P.E.K.K.A
P.E.K.K.A Knight Prince
Zap Prince P.E.K.K.A
Goblins Knight Dark Prince Prince P.E.K.K.A
Goblins Zap Archers Knight Dark Prince Prince
Zap Archers Knight Dark Prince
P.E.K.K.A Prince
Dark Prince Goblins Archers Knight Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Archers Dark Prince Prince P.E.K.K.A
Zap Archers Knight Prince
P.E.K.K.A Goblins Zap Knight Dark Prince Prince
Dark Prince Prince P.E.K.K.A Zap Knight
P.E.K.K.A Knight Dark Prince Prince
Zap Archers
Dark Prince Prince P.E.K.K.A Goblins Archers Knight
P.E.K.K.A Knight Dark Prince Prince
Zap P.E.K.K.A Goblins Knight Dark Prince Prince
P.E.K.K.A
P.E.K.K.A Knight Dark Prince Prince
P.E.K.K.A Zap Dark Prince Prince
Dark Prince Prince P.E.K.K.A Knight
Archers
Goblins Zap Archers Knight Dark Prince Prince P.E.K.K.A
Zap Archers Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight Dark Prince Prince
Zap Dark Prince
Zap
Archers
Zap
Zap
Goblins Prince
Zap Knight Dark Prince Prince
Zap Archers
Knight
Zap Prince
Zap
Zap Archers Dark Prince Prince
Zap
Prince
Prince
Zap
Zap Dark Prince
Zap
Zap Prince
Zap
Zap Archers
Zap
Zap
Zap
P.E.K.K.A Prince
Zap Archers Dark Prince Prince
Zap Archers
Knight Dark Prince Prince
Zap
Zap
Dark Prince Prince P.E.K.K.A
Zap
Zap
Zap Dark Prince Prince

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