My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Executioner Electro Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard Sparky
Fireball
Executioner Electro Wizard Sparky
Poison
Executioner Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Executioner Electro Wizard Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Executioner P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Mini P.E.K.K.A Electro Wizard Executioner Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Mini P.E.K.K.A Electro Wizard

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Sparky Mini P.E.K.K.A Executioner Mega Knight
Mini P.E.K.K.A
Sparky Zap Tornado Electro Wizard Mega Knight
Tornado
Zap Executioner P.E.K.K.A Sparky Mini P.E.K.K.A Mega Knight
Executioner
Tornado Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Tornado Electro Wizard Executioner
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Sparky Mega Knight
Sparky
Zap Mini P.E.K.K.A Tornado Electro Wizard
Mega Knight
Zap Mini P.E.K.K.A Tornado Executioner Electro Wizard

Defense Synergies 7 12

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Tornado Executioner P.E.K.K.A Sparky
Mini P.E.K.K.A
Zap Electro Wizard Tornado Executioner
Tornado
Executioner P.E.K.K.A Sparky Zap Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Executioner
Tornado Zap Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Tornado P.E.K.K.A Mega Knight
Sparky
Tornado Zap Tornado
Mega Knight
Zap Tornado Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Zap Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado P.E.K.K.A Sparky Mega Knight Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado P.E.K.K.A Sparky Mega Knight
Tornado Zap Executioner Electro Wizard Mega Knight
Tornado Electro Wizard Zap Executioner
Zap P.E.K.K.A Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Tornado
Tornado Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Executioner Electro Wizard Zap Tornado Mega Knight
Executioner Zap Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight Zap Electro Wizard
Executioner Sparky Mega Knight Zap Mini P.E.K.K.A Tornado P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard Mega Knight
Tornado Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky Mega Knight
Sparky Mega Knight Mini P.E.K.K.A Tornado Executioner P.E.K.K.A Electro Wizard
Mega Knight Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Tornado Electro Wizard
Mega Knight Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Mini P.E.K.K.A Executioner Mega Knight
P.E.K.K.A Mega Knight Zap Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap Tornado Electro Wizard Sparky
P.E.K.K.A Mini P.E.K.K.A Executioner Sparky Mega Knight
Executioner Zap Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Sparky
Zap P.E.K.K.A Electro Wizard Mega Knight Mini P.E.K.K.A Tornado Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Mini P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Zap Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Executioner Sparky
Executioner Sparky Mega Knight
Electro Wizard Sparky Zap Mini P.E.K.K.A Tornado Executioner P.E.K.K.A
Executioner Mega Knight Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado Executioner Electro Wizard
Sparky
Sparky
Executioner Zap Sparky Mega Knight
Executioner Zap Tornado
Tornado Executioner Sparky
Zap Tornado Executioner
Zap Tornado
Mini P.E.K.K.A Tornado Electro Wizard Sparky
Zap Tornado Electro Wizard Sparky
Zap Tornado Executioner
Executioner Sparky
Zap Sparky
Zap Executioner Sparky
Executioner Sparky Mega Knight
Tornado Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Executioner Electro Wizard Sparky Mega Knight
Zap Tornado Mega Knight
Sparky Mega Knight
Tornado
Tornado Sparky
Zap
Zap Tornado Executioner Sparky Mega Knight
Zap Tornado Executioner Electro Wizard Sparky
Zap Tornado Sparky Mega Knight
Zap Tornado Sparky
Zap Tornado Executioner Electro Wizard Sparky
Zap Electro Wizard
Mini P.E.K.K.A Sparky
Zap Sparky Mega Knight
Zap Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Sparky
Zap Electro Wizard
Zap Tornado Executioner Electro Wizard
Mini P.E.K.K.A Executioner Electro Wizard Sparky Mega Knight
Zap Executioner
Zap Tornado Sparky
Executioner P.E.K.K.A Sparky Mega Knight
Zap Tornado Electro Wizard Sparky
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard Sparky Mega Knight

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