My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Three Musketeers Miner
Giant Snowball
Minions Goblin Gang Three Musketeers Miner Princess
Zap
Minions Goblin Gang Three Musketeers Princess
Barbarian Barrel
Goblin Gang Three Musketeers Princess
The Log
Goblin Gang Three Musketeers Princess
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Princess
Royal Delivery
Minions Goblin Gang Three Musketeers P.E.K.K.A Miner Princess
Fireball
Minions Goblin Gang Three Musketeers Princess
Poison
Minions Goblin Gang Three Musketeers Princess
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Miner Princess P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Minions Three Musketeers The Log Princess
Minions
Miner Zap P.E.K.K.A
Goblin Gang
Miner Three Musketeers P.E.K.K.A Princess
Three Musketeers
Zap Goblin Gang The Log Miner
P.E.K.K.A
Zap Minions Goblin Gang The Log Princess
The Log
Zap Three Musketeers P.E.K.K.A Miner Princess
Miner
Zap Minions Goblin Gang Three Musketeers The Log
Princess
Zap Goblin Gang P.E.K.K.A The Log

Defense Synergies 1 17

Zap
Minions Goblin Gang Three Musketeers P.E.K.K.A The Log Miner Princess
Minions
Zap P.E.K.K.A The Log
Goblin Gang
Zap P.E.K.K.A The Log Miner Princess
Three Musketeers
Zap The Log
P.E.K.K.A
The Log Zap Minions Goblin Gang Princess
The Log
P.E.K.K.A Zap Minions Goblin Gang Three Musketeers Miner Princess
Miner
Zap Goblin Gang The Log
Princess
Zap Goblin Gang P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
P.E.K.K.A Zap Minions Goblin Gang Three Musketeers The Log
Goblin Gang Three Musketeers P.E.K.K.A Minions
Three Musketeers P.E.K.K.A Minions Goblin Gang
P.E.K.K.A The Log Princess
Goblin Gang The Log Zap Minions
Minions Three Musketeers Zap Goblin Gang Princess
Zap P.E.K.K.A The Log
Three Musketeers P.E.K.K.A Minions Goblin Gang Princess
Goblin Gang Miner
Minions Goblin Gang Zap The Log Princess
Minions Three Musketeers Zap Goblin Gang Princess
P.E.K.K.A Zap Minions Goblin Gang Three Musketeers The Log
Three Musketeers Zap Minions Goblin Gang P.E.K.K.A The Log Princess
P.E.K.K.A Goblin Gang Three Musketeers
Zap Goblin Gang Three Musketeers P.E.K.K.A The Log
Three Musketeers Minions Goblin Gang P.E.K.K.A
Zap Minions Goblin Gang Three Musketeers The Log
Zap The Log Minions Princess
P.E.K.K.A Three Musketeers
Goblin Gang Minions P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang The Log Miner
Goblin Gang P.E.K.K.A Zap Minions The Log
Goblin Gang P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Three Musketeers
Zap Minions Goblin Gang Three Musketeers Princess
Goblin Gang P.E.K.K.A Minions
P.E.K.K.A
Zap P.E.K.K.A Minions The Log
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Minions
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Three Musketeers
Three Musketeers Princess
Goblin Gang Zap Minions Three Musketeers P.E.K.K.A The Log
Minions Zap P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Miner Princess
The Log Miner
The Log
Zap The Log
Zap Minions Princess
The Log Princess
The Log Zap Princess
The Log Miner Zap
Minions Goblin Gang Three Musketeers
Miner Zap The Log Princess
Zap Princess
Three Musketeers The Log Miner Princess
Minions Princess
Princess Zap The Log
Zap Three Musketeers The Log Princess
Three Musketeers The Log Princess
Three Musketeers
Minions
Zap Three Musketeers The Log Princess
Zap The Log Miner Princess
Minions The Log
Princess
The Log
Zap The Log
Zap The Log Princess
The Log Miner Zap Princess
Zap The Log Miner Princess
Miner Zap The Log
Zap Princess
Zap Minions
Zap The Log Miner
Zap Princess
P.E.K.K.A
The Log Princess
Zap Minions Goblin Gang Princess
Zap Three Musketeers Princess
The Log
Miner Goblin Gang Three Musketeers Princess
The Log Zap Princess
Zap
Three Musketeers P.E.K.K.A
Zap Minions Goblin Gang The Log Princess
Zap Princess
Zap The Log Miner Princess

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