My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Electro Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Hog Rider P.E.K.K.A Electro Wizard
Fireball
Minions Hog Rider Electro Wizard
Poison
Minions Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Hog Rider Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap
Zap
Hog Rider P.E.K.K.A Electro Wizard Fire Spirit Minions Poison The Log
Minions
Hog Rider Zap P.E.K.K.A
Hog Rider
Fire Spirit Zap Minions The Log Poison Electro Wizard
Poison
P.E.K.K.A Zap Hog Rider The Log
P.E.K.K.A
Fire Spirit Zap Poison Electro Wizard Minions The Log
The Log
Hog Rider Zap Poison P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 2 15

Fire Spirit
Zap P.E.K.K.A The Log Electro Wizard
Zap
Electro Wizard Fire Spirit Minions Poison P.E.K.K.A The Log
Minions
Zap P.E.K.K.A The Log Electro Wizard
Hog Rider
Poison
Zap The Log Electro Wizard
P.E.K.K.A
The Log Fire Spirit Zap Minions Electro Wizard
The Log
P.E.K.K.A Fire Spirit Zap Minions Poison Electro Wizard
Electro Wizard
Zap Fire Spirit Minions Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Electro Wizard
P.E.K.K.A Zap Minions The Log Electro Wizard
P.E.K.K.A Fire Spirit Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
Poison P.E.K.K.A The Log
The Log Fire Spirit Zap Minions Electro Wizard
Minions Electro Wizard Fire Spirit Zap Poison
Zap Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions
Fire Spirit Electro Wizard
Minions Poison Electro Wizard Zap The Log
Minions Zap Poison Electro Wizard
P.E.K.K.A Fire Spirit Zap Minions The Log Electro Wizard
Fire Spirit Zap Minions Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Minions Poison P.E.K.K.A Electro Wizard
Fire Spirit Zap Minions The Log Electro Wizard
Zap Poison The Log Fire Spirit Minions Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Minions Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap The Log
P.E.K.K.A Zap Minions The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Fire Spirit Poison Zap Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Poison The Log
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Poison The Log Electro Wizard
P.E.K.K.A
Electro Wizard Zap Minions Poison P.E.K.K.A The Log
Minions Poison Zap P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log Electro Wizard
Poison The Log
Poison The Log
Poison Fire Spirit Zap The Log
Poison Fire Spirit Zap Minions
Fire Spirit Poison The Log
Poison The Log Fire Spirit Zap
Poison The Log Zap
Fire Spirit Minions Poison Electro Wizard
Poison Zap The Log Electro Wizard
Poison Fire Spirit Zap
Poison Fire Spirit The Log
Minions Poison
Zap Poison The Log
Zap Poison The Log
Poison The Log
Poison
Minions
Fire Spirit Zap Poison The Log Electro Wizard
Fire Spirit Zap Poison The Log
Minions Poison The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log Fire Spirit
Poison The Log Zap Electro Wizard
Zap Poison The Log
Poison Zap The Log
Poison Fire Spirit Zap Electro Wizard
Zap Electro Wizard Minions Poison
Poison Zap The Log
Zap Poison Electro Wizard
P.E.K.K.A
Poison The Log
Zap Electro Wizard Fire Spirit Minions
Poison Fire Spirit Zap Electro Wizard
The Log
Poison Electro Wizard
The Log Zap Poison
Zap Poison
P.E.K.K.A
Zap Minions Poison The Log Electro Wizard
Zap Poison Electro Wizard
Poison Zap The Log Electro Wizard

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