My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Goblins Bats Hog Rider
Zap
Goblins Bats
Barbarian Barrel
Goblins Electro Wizard
The Log
Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Hog Rider P.E.K.K.A Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Bats Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap The Log Hog Rider Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Zap The Log

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Bats
Hog Rider Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Electro Wizard Goblins Bats The Log
Hog Rider
Goblins Bats Zap Lightning The Log Electro Wizard
Lightning
Hog Rider
P.E.K.K.A
Zap Electro Wizard Bats The Log
The Log
Hog Rider Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 2 12

Goblins
Zap The Log Electro Wizard
Bats
Zap P.E.K.K.A The Log Electro Wizard
Zap
Electro Wizard Goblins Bats P.E.K.K.A The Log
Hog Rider
Lightning
The Log
P.E.K.K.A
The Log Bats Zap Electro Wizard
The Log
P.E.K.K.A Goblins Bats Zap Lightning Electro Wizard
Electro Wizard
Zap Goblins Bats P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap The Log Electro Wizard
P.E.K.K.A Goblins Bats Zap The Log Electro Wizard
P.E.K.K.A Goblins Bats Lightning Electro Wizard
P.E.K.K.A Goblins Bats Electro Wizard
Lightning P.E.K.K.A The Log
The Log Goblins Bats Zap Electro Wizard
Bats Lightning Electro Wizard Zap
Lightning Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblins
Goblins Electro Wizard
Goblins Bats Electro Wizard Zap The Log
Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Lightning The Log Electro Wizard
Goblins Bats Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap Lightning P.E.K.K.A The Log Electro Wizard
Goblins Bats P.E.K.K.A Electro Wizard
Goblins Bats Zap The Log Electro Wizard
Zap The Log Bats Electro Wizard
P.E.K.K.A Electro Wizard
Goblins Bats P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Lightning The Log
P.E.K.K.A Goblins Bats Zap Lightning The Log Electro Wizard
Lightning P.E.K.K.A Bats Zap The Log Electro Wizard
P.E.K.K.A
Bats Zap Electro Wizard
P.E.K.K.A Goblins Bats Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Goblins Bats The Log
P.E.K.K.A
P.E.K.K.A Bats
Lightning P.E.K.K.A Zap The Log Electro Wizard
Lightning P.E.K.K.A
Electro Wizard Goblins Bats Zap Lightning P.E.K.K.A The Log
Bats Zap P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap The Log Electro Wizard
Lightning The Log
Lightning The Log
Zap The Log
Bats Zap
The Log
The Log Zap Lightning
The Log Zap Lightning
Lightning Goblins Bats Electro Wizard
Lightning Zap The Log Electro Wizard
Lightning Zap
Lightning The Log
Lightning
Lightning Zap The Log
Lightning Zap The Log
Lightning The Log
Lightning
Bats Lightning
Lightning Zap The Log Electro Wizard
Lightning Zap The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log
The Log Zap Lightning Electro Wizard
Lightning Zap The Log
Lightning Zap The Log
Lightning Bats Zap Electro Wizard
Zap Lightning Electro Wizard Bats
Lightning
Lightning Zap The Log
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning The Log
Zap Lightning Electro Wizard Bats
Lightning Zap Electro Wizard
The Log
Lightning Electro Wizard
The Log Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Bats Lightning The Log Electro Wizard
Bats Zap Lightning Electro Wizard
Lightning Zap The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: