My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Executioner
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Battle Healer Executioner P.E.K.K.A
Fireball
Hog Rider Battle Healer Executioner
Poison
Battle Healer Executioner
Lightning
Battle Healer Executioner
Rocket
Hog Rider Battle Healer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Tornado Fireball Hog Rider Battle Healer Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Tornado Fireball

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Hog Rider Tornado P.E.K.K.A Battle Healer Executioner
Fireball
Zap Hog Rider Tornado
Hog Rider
Zap Fireball Battle Healer Tornado Executioner
Battle Healer
Executioner Zap Hog Rider Tornado
Tornado
Zap Fireball Executioner P.E.K.K.A Hog Rider Battle Healer
Executioner
Battle Healer Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Tornado Executioner

Defense Synergies 4 12

Skeletons
Zap Battle Healer Tornado Executioner P.E.K.K.A
Zap
Fireball Skeletons Battle Healer Tornado Executioner P.E.K.K.A
Fireball
Zap Tornado Battle Healer
Hog Rider
Battle Healer
Skeletons Zap Fireball Tornado Executioner
Tornado
Fireball Executioner P.E.K.K.A Skeletons Zap Battle Healer
Executioner
Tornado Skeletons Zap Battle Healer
P.E.K.K.A
Tornado Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
P.E.K.K.A Skeletons Zap Battle Healer Executioner
Tornado P.E.K.K.A Skeletons Executioner
P.E.K.K.A Skeletons
Fireball Battle Healer Tornado P.E.K.K.A
Fireball Tornado Skeletons Zap Executioner
Tornado Zap Fireball Executioner
Zap Fireball Battle Healer P.E.K.K.A
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Battle Healer
Executioner Skeletons Zap Fireball Tornado
Executioner Zap Fireball Tornado
P.E.K.K.A Skeletons Zap Fireball Battle Healer
Fireball Executioner Zap Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A
Skeletons Fireball Tornado Executioner P.E.K.K.A
Fireball Zap Battle Healer Tornado Executioner
Zap Tornado Executioner Fireball Battle Healer
P.E.K.K.A Tornado
Fireball Battle Healer Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball Battle Healer P.E.K.K.A
Fireball Zap Battle Healer Executioner
P.E.K.K.A Skeletons Zap Battle Healer
P.E.K.K.A Zap Fireball Battle Healer Tornado
P.E.K.K.A Skeletons Battle Healer Executioner
Fireball Executioner Skeletons Zap Tornado
P.E.K.K.A Skeletons Fireball Battle Healer
P.E.K.K.A Battle Healer
Zap P.E.K.K.A Skeletons Fireball Tornado
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Skeletons Fireball Executioner
Fireball Executioner
Skeletons Zap Fireball Battle Healer Tornado Executioner P.E.K.K.A
Executioner Zap Fireball Battle Healer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Fireball Executioner
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Executioner
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner

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