My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Graveyard
Giant Snowball
Barbarians Minion Horde Lumberjack Graveyard
Zap
Minion Horde Graveyard
Barbarian Barrel
Barbarians Wizard Lumberjack Graveyard
The Log
Barbarians Lumberjack Graveyard
Earthquake
Barbarians Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Barbarians Minion Horde Wizard P.E.K.K.A Lumberjack Graveyard
Fireball
Barbarians Minion Horde Wizard Lumberjack
Poison
Barbarians Minion Horde Wizard Graveyard
Lightning
Wizard Lumberjack
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Freeze Lumberjack Barbarians Minion Horde Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Freeze Lumberjack Barbarians

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Graveyard Minion Horde Freeze Lumberjack
Barbarians
Minion Horde
Zap Freeze Lumberjack
Wizard
P.E.K.K.A Lumberjack
Freeze
Graveyard Zap Minion Horde
P.E.K.K.A
Zap Wizard Lumberjack Graveyard
Lumberjack
Zap Minion Horde Wizard P.E.K.K.A Graveyard
Graveyard
Zap Freeze P.E.K.K.A Lumberjack

Defense Synergies 0 10

Zap
Barbarians Minion Horde P.E.K.K.A Lumberjack
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Freeze
Wizard
Freeze P.E.K.K.A Lumberjack
Freeze
Minion Horde Wizard Lumberjack
P.E.K.K.A
Zap Wizard
Lumberjack
Zap Wizard Freeze
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Barbarians Minion Horde P.E.K.K.A Lumberjack Zap
Barbarians Minion Horde P.E.K.K.A Lumberjack Freeze
Barbarians Minion Horde P.E.K.K.A Lumberjack
Barbarians P.E.K.K.A Lumberjack
Freeze Zap Lumberjack
Minion Horde Zap Wizard Freeze
Zap Barbarians P.E.K.K.A
Barbarians Minion Horde P.E.K.K.A Lumberjack
Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Zap Wizard Freeze Lumberjack
Minion Horde Zap Wizard
Barbarians Minion Horde P.E.K.K.A Lumberjack Zap Wizard Freeze
Wizard Zap Barbarians Minion Horde Freeze P.E.K.K.A Lumberjack
Barbarians P.E.K.K.A Minion Horde Lumberjack
Barbarians Minion Horde Zap Freeze P.E.K.K.A Lumberjack
Barbarians Minion Horde Wizard P.E.K.K.A Lumberjack
Zap Barbarians Minion Horde Wizard Lumberjack
Zap Wizard Freeze Barbarians Lumberjack
Barbarians P.E.K.K.A Lumberjack
Wizard Barbarians Minion Horde P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap P.E.K.K.A
Zap Wizard Lumberjack
Barbarians P.E.K.K.A Lumberjack Zap Minion Horde
P.E.K.K.A Lumberjack Zap Barbarians Minion Horde
Barbarians P.E.K.K.A Minion Horde Lumberjack
Wizard Zap Minion Horde Freeze
P.E.K.K.A Barbarians Minion Horde Lumberjack
P.E.K.K.A Barbarians Minion Horde Lumberjack
Zap Minion Horde Freeze P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde Lumberjack
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Minion Horde Wizard Lumberjack
Wizard Barbarians Minion Horde
Barbarians Zap Minion Horde Freeze P.E.K.K.A Lumberjack
Zap Barbarians Minion Horde Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap
Minion Horde
Barbarians Freeze
Wizard Zap Minion Horde
Wizard Zap Minion Horde Freeze
Minion Horde Wizard
Zap Wizard Freeze
Zap Wizard
Minion Horde Lumberjack
Zap Minion Horde Wizard
Zap Wizard
Minion Horde Freeze
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde
Zap Wizard
Zap Wizard
Minion Horde
Wizard
Zap Barbarians Minion Horde
Zap Freeze Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard Freeze
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde Freeze
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Barbarians Freeze
Zap Wizard
Freeze
Minion Horde Wizard Lumberjack
Zap Wizard
Zap
Minion Horde P.E.K.K.A
Zap Minion Horde Freeze
Zap
Zap Freeze

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