My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Princess Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Princess Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Princess
Zap
Goblin Gang Princess
Barbarian Barrel
Goblin Gang Princess Royal Ghost Magic Archer
The Log
Goblin Gang Hog Rider Princess
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Hog Rider P.E.K.K.A Princess Royal Ghost Magic Archer
Fireball
Goblin Gang Hog Rider Princess Magic Archer
Poison
Goblin Gang Princess Magic Archer
Lightning
Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Princess Royal Ghost Fireball Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Princess Royal Ghost

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Princess Royal Ghost Magic Archer
Goblin Gang
Hog Rider P.E.K.K.A Princess Royal Ghost
Fireball
Zap Hog Rider Princess Magic Archer
Hog Rider
Zap Goblin Gang Fireball Princess Magic Archer
P.E.K.K.A
Zap Magic Archer Goblin Gang Princess
Princess
Zap Goblin Gang Fireball Hog Rider P.E.K.K.A Royal Ghost
Royal Ghost
Zap Goblin Gang Princess Magic Archer
Magic Archer
P.E.K.K.A Zap Fireball Hog Rider Royal Ghost

Defense Synergies 1 11

Zap
Fireball Goblin Gang P.E.K.K.A Princess Royal Ghost Magic Archer
Goblin Gang
Zap P.E.K.K.A Princess Magic Archer
Fireball
Zap Princess
Hog Rider
P.E.K.K.A
Zap Goblin Gang Princess
Princess
Zap Goblin Gang Fireball P.E.K.K.A Royal Ghost
Royal Ghost
Zap Princess
Magic Archer
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer
P.E.K.K.A Zap Goblin Gang
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Fireball P.E.K.K.A Princess
Goblin Gang Fireball Zap Royal Ghost Magic Archer
Zap Goblin Gang Fireball Princess Magic Archer
Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Princess
Goblin Gang Royal Ghost
Goblin Gang Zap Fireball Princess Royal Ghost Magic Archer
Zap Goblin Gang Fireball Princess Magic Archer
P.E.K.K.A Zap Goblin Gang Fireball
Fireball Zap Goblin Gang P.E.K.K.A Princess Royal Ghost Magic Archer
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Goblin Gang Fireball P.E.K.K.A
Fireball Zap Goblin Gang Royal Ghost Magic Archer
Zap Fireball Princess Royal Ghost Magic Archer
P.E.K.K.A
Goblin Gang Royal Ghost Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A Royal Ghost
Fireball Zap Goblin Gang Royal Ghost Magic Archer
Goblin Gang P.E.K.K.A Zap
Goblin Gang P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang
Fireball Zap Goblin Gang Princess Magic Archer
Goblin Gang P.E.K.K.A Fireball
P.E.K.K.A
Zap P.E.K.K.A Fireball Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball
Fireball Princess Magic Archer
Goblin Gang Zap Fireball P.E.K.K.A Magic Archer
Zap Fireball P.E.K.K.A Princess Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer Royal Ghost
Fireball Zap Princess Royal Ghost Magic Archer
Fireball Magic Archer
Fireball
Fireball Zap Magic Archer
Fireball Zap Princess Magic Archer
Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball Zap
Goblin Gang Fireball
Zap Fireball Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Princess Zap Fireball Magic Archer
Zap Fireball Princess Magic Archer
Magic Archer Fireball Princess
Fireball
Zap Fireball Princess Magic Archer
Zap Fireball Princess Magic Archer
Fireball Magic Archer
Fireball Princess
Zap Fireball
Zap Fireball Princess Magic Archer
Fireball Zap Princess Royal Ghost Magic Archer
Fireball Zap Princess Magic Archer
Fireball Zap Magic Archer
Zap Fireball Princess Magic Archer
Zap Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Princess Magic Archer
P.E.K.K.A
Fireball Princess Magic Archer
Zap Goblin Gang Fireball Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball
Fireball Goblin Gang Princess Magic Archer
Zap Fireball Princess Magic Archer
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Fireball Princess Magic Archer
Zap Fireball Princess Magic Archer
Zap Fireball Princess Royal Ghost Magic Archer

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