My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Musketeer Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Three Musketeers
Giant Snowball
Goblin Gang Minion Horde Musketeer Three Musketeers
Zap
Goblin Gang Minion Horde Three Musketeers
Barbarian Barrel
Goblin Gang Musketeer Three Musketeers
The Log
Goblin Gang Musketeer Three Musketeers
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Musketeer Three Musketeers P.E.K.K.A
Fireball
Goblin Gang Minion Horde Musketeer Elixir Collector Three Musketeers
Poison
Goblin Gang Minion Horde Musketeer Elixir Collector Three Musketeers
Lightning
Musketeer Elixir Collector Three Musketeers
Rocket
Minion Horde Musketeer Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Musketeer Minion Horde Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Goblin Gang Musketeer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minion Horde Musketeer Three Musketeers
Goblin Gang
Three Musketeers P.E.K.K.A
Minion Horde
Rage Zap
Musketeer
Zap P.E.K.K.A
Elixir Collector
Three Musketeers
Zap Goblin Gang Rage
Rage
Minion Horde Three Musketeers
P.E.K.K.A
Zap Goblin Gang Musketeer

Defense Synergies 1 7

Zap
Goblin Gang Minion Horde Musketeer Three Musketeers P.E.K.K.A
Goblin Gang
Musketeer Zap P.E.K.K.A
Minion Horde
Zap
Musketeer
Goblin Gang Zap P.E.K.K.A
Elixir Collector
Three Musketeers
Zap
Rage
P.E.K.K.A
Zap Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer
Minion Horde P.E.K.K.A Zap Goblin Gang Musketeer Three Musketeers
Goblin Gang Minion Horde Three Musketeers P.E.K.K.A Musketeer
Minion Horde Three Musketeers P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A
Goblin Gang Zap Musketeer
Minion Horde Musketeer Three Musketeers Zap Goblin Gang
Zap Musketeer P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Minion Horde Musketeer
Goblin Gang Minion Horde Zap Musketeer
Minion Horde Musketeer Three Musketeers Zap Goblin Gang
Minion Horde P.E.K.K.A Zap Goblin Gang Musketeer Three Musketeers
Three Musketeers Zap Goblin Gang Minion Horde P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde Three Musketeers
Minion Horde Zap Goblin Gang Three Musketeers P.E.K.K.A
Minion Horde Three Musketeers Goblin Gang Musketeer P.E.K.K.A
Zap Goblin Gang Minion Horde Musketeer Three Musketeers
Zap Musketeer
P.E.K.K.A Musketeer Three Musketeers
Goblin Gang Minion Horde Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Zap Minion Horde Musketeer
Goblin Gang P.E.K.K.A Zap Minion Horde Musketeer
P.E.K.K.A Goblin Gang Minion Horde Musketeer Three Musketeers
Zap Goblin Gang Minion Horde Musketeer Three Musketeers
Goblin Gang P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde Musketeer Three Musketeers
P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Minion Horde Three Musketeers
Minion Horde Musketeer Three Musketeers
Goblin Gang Zap Minion Horde Musketeer Three Musketeers P.E.K.K.A
Zap Minion Horde Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer
Zap Musketeer
Minion Horde
Musketeer
Zap Minion Horde
Zap Minion Horde Musketeer
Minion Horde Musketeer
Zap
Zap
Goblin Gang Minion Horde Musketeer Three Musketeers
Zap Minion Horde Musketeer
Zap Musketeer
Musketeer Three Musketeers
Minion Horde Musketeer
Zap Musketeer
Zap Minion Horde Musketeer Three Musketeers
Minion Horde Musketeer Three Musketeers
Three Musketeers
Minion Horde
Zap Musketeer Three Musketeers
Zap
Minion Horde Musketeer
Musketeer
Zap Minion Horde Musketeer
Zap
Minion Horde
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Minion Horde Musketeer
Zap Minion Horde Musketeer
Minion Horde
Zap Minion Horde Musketeer
Zap Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde Goblin Gang Musketeer
Zap Musketeer Three Musketeers
Goblin Gang Minion Horde Musketeer Three Musketeers
Zap Musketeer
Zap
Minion Horde Musketeer Three Musketeers P.E.K.K.A
Zap Goblin Gang Minion Horde Musketeer
Zap Musketeer
Zap Musketeer

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