My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Zappies P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Ram Rider
Giant Snowball
Bomber Goblin Gang Flying Machine Zappies Ram Rider
Zap
Bomber Goblin Gang Flying Machine Zappies Ram Rider
Barbarian Barrel
Bomber Goblin Gang Zappies
The Log
Bomber Goblin Gang Zappies Ram Rider
Earthquake
Bomber Goblin Gang Zappies
Arrows
Bomber Goblin Gang Flying Machine Zappies
Royal Delivery
Bomber Goblin Gang Flying Machine Zappies P.E.K.K.A Ram Rider
Fireball
Bomber Goblin Gang Flying Machine Zappies Ram Rider
Poison
Bomber Goblin Gang Flying Machine Zappies
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Flying Machine Zappies Poison Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Goblin Gang Flying Machine

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Ram Rider
Zap
P.E.K.K.A Ram Rider Bomber Flying Machine Zappies Poison
Goblin Gang
P.E.K.K.A
Flying Machine
Zap Zappies P.E.K.K.A Ram Rider
Zappies
Zap Flying Machine P.E.K.K.A Ram Rider
Poison
P.E.K.K.A Zap Ram Rider
P.E.K.K.A
Zap Poison Bomber Goblin Gang Flying Machine Zappies Ram Rider
Ram Rider
Zap Bomber Flying Machine Zappies Poison P.E.K.K.A

Defense Synergies 0 14

Bomber
Zap P.E.K.K.A
Zap
Bomber Goblin Gang Flying Machine Zappies Poison P.E.K.K.A Ram Rider
Goblin Gang
Zap Flying Machine Zappies P.E.K.K.A
Flying Machine
Zap Goblin Gang Zappies P.E.K.K.A
Zappies
Zap Goblin Gang Flying Machine P.E.K.K.A
Poison
Zap
P.E.K.K.A
Bomber Zap Goblin Gang Flying Machine Zappies
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Flying Machine Zappies Ram Rider
P.E.K.K.A Bomber Zap Goblin Gang Flying Machine Zappies Ram Rider
Goblin Gang P.E.K.K.A Ram Rider Bomber Zappies
P.E.K.K.A Bomber Goblin Gang Zappies Ram Rider
Bomber Poison P.E.K.K.A
Goblin Gang Bomber Zap Flying Machine Zappies
Ram Rider Zap Goblin Gang Flying Machine Zappies Poison
Zap Flying Machine Poison P.E.K.K.A Ram Rider
Zappies P.E.K.K.A Goblin Gang
Goblin Gang Bomber Zappies
Goblin Gang Poison Bomber Zap Flying Machine Zappies Ram Rider
Zap Goblin Gang Flying Machine Zappies Poison Ram Rider
P.E.K.K.A Bomber Zap Goblin Gang Flying Machine Zappies Ram Rider
Bomber Zap Goblin Gang Zappies Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Zappies Ram Rider
Zap Goblin Gang Zappies P.E.K.K.A Ram Rider
Bomber Goblin Gang Zappies Poison P.E.K.K.A
Bomber Zap Goblin Gang Flying Machine Zappies Ram Rider
Zap Poison Bomber Flying Machine Zappies Ram Rider
P.E.K.K.A Zappies Ram Rider
Bomber Goblin Gang Flying Machine Zappies Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Zappies P.E.K.K.A
Poison Bomber Zap Goblin Gang Flying Machine
Goblin Gang Zappies P.E.K.K.A Zap Ram Rider
Goblin Gang P.E.K.K.A Zap Zappies Ram Rider
P.E.K.K.A Goblin Gang Zappies Ram Rider
Poison Zap Goblin Gang Flying Machine Zappies Ram Rider
Goblin Gang P.E.K.K.A Flying Machine Zappies Ram Rider
P.E.K.K.A Zappies
Zap P.E.K.K.A Flying Machine Zappies Poison
P.E.K.K.A Goblin Gang Zappies
P.E.K.K.A Flying Machine Zappies
P.E.K.K.A Zap Poison
P.E.K.K.A Goblin Gang Zappies Ram Rider
Bomber Flying Machine Zappies
Goblin Gang Zappies Bomber Zap Flying Machine Poison P.E.K.K.A
Poison Bomber Zap Flying Machine Zappies P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Zap Flying Machine Ram Rider
Flying Machine Poison
Flying Machine Poison
Bomber Poison Zap
Poison Zap Flying Machine Ram Rider
Bomber Flying Machine Poison
Poison Zap Flying Machine Ram Rider
Poison Zap Flying Machine Ram Rider
Goblin Gang Poison
Poison Zap Flying Machine Ram Rider
Poison Zap Flying Machine
Flying Machine Poison
Flying Machine Poison
Zap Flying Machine Poison
Bomber Zap Flying Machine Poison
Flying Machine Poison
Poison
Bomber
Bomber Zap Flying Machine Poison
Bomber Zap Flying Machine Poison
Poison
Poison
Zap Flying Machine Poison
Zap Poison Bomber
Poison Zap Flying Machine Ram Rider
Zap Flying Machine Poison Ram Rider
Poison Zap
Poison Zap Flying Machine
Zap Flying Machine Zappies Poison
Poison Bomber Zap
Zap Zappies Poison
P.E.K.K.A
Poison
Zap Goblin Gang Flying Machine Zappies
Poison Zap Flying Machine Zappies Ram Rider
Poison Goblin Gang Flying Machine
Bomber Zap Flying Machine Poison
Zap Poison
Flying Machine P.E.K.K.A
Zap Goblin Gang Flying Machine Zappies Poison
Zap Flying Machine Zappies Poison
Poison Zap Flying Machine

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