My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Furnace
Zap
Furnace Bandit
Barbarian Barrel
Elite Barbarians Furnace Wizard Bandit Electro Wizard
The Log
Elite Barbarians Furnace Bandit
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Elite Barbarians Furnace Wizard Bandit Electro Wizard
Poison
Furnace Wizard Electro Wizard
Lightning
Elite Barbarians Furnace Wizard Bandit Electro Wizard
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Bandit Furnace Electro Wizard Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Bandit Furnace

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Electro Wizard Furnace Bandit
Elite Barbarians
Zap Rage Furnace Wizard Bandit
Furnace
Zap Elite Barbarians P.E.K.K.A Bandit
Wizard
Elite Barbarians Rage P.E.K.K.A Bandit
Rage
Elite Barbarians Wizard Electro Wizard
P.E.K.K.A
Zap Electro Wizard Furnace Wizard
Bandit
Zap Elite Barbarians Furnace Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Rage Bandit

Defense Synergies 1 12

Zap
Electro Wizard Elite Barbarians Furnace P.E.K.K.A Bandit
Elite Barbarians
Zap Wizard
Furnace
Zap Bandit Electro Wizard
Wizard
Elite Barbarians P.E.K.K.A Bandit Electro Wizard
Rage
P.E.K.K.A
Zap Wizard Electro Wizard
Bandit
Zap Furnace Wizard Electro Wizard
Electro Wizard
Zap Furnace Wizard P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Zap Furnace Bandit Electro Wizard
Furnace P.E.K.K.A Elite Barbarians Bandit Electro Wizard
Elite Barbarians P.E.K.K.A Furnace Bandit Electro Wizard
Elite Barbarians P.E.K.K.A
Zap Furnace Bandit Electro Wizard
Furnace Electro Wizard Zap Wizard
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Elite Barbarians Furnace
Elite Barbarians Bandit Electro Wizard
Electro Wizard Zap Furnace Wizard Bandit
Zap Furnace Wizard Electro Wizard
Furnace P.E.K.K.A Zap Elite Barbarians Wizard Bandit Electro Wizard
Wizard Zap Furnace P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Furnace Bandit Electro Wizard
Zap Elite Barbarians Furnace P.E.K.K.A Bandit Electro Wizard
Wizard Elite Barbarians Furnace P.E.K.K.A Electro Wizard
Zap Elite Barbarians Furnace Wizard Bandit Electro Wizard
Zap Furnace Wizard Bandit Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Elite Barbarians Furnace P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Elite Barbarians Wizard
P.E.K.K.A Bandit Zap Elite Barbarians Furnace Electro Wizard
P.E.K.K.A Zap Elite Barbarians Bandit Electro Wizard
P.E.K.K.A Elite Barbarians Bandit
Furnace Wizard Zap Electro Wizard
P.E.K.K.A Elite Barbarians Furnace Bandit Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Elite Barbarians Bandit
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Wizard Bandit
Wizard Furnace
Elite Barbarians Electro Wizard Zap Furnace P.E.K.K.A
Zap Elite Barbarians Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Electro Wizard
Bandit
Wizard Zap Furnace
Wizard Zap Furnace
Furnace Wizard
Zap Wizard
Zap Wizard Bandit
Elite Barbarians Electro Wizard
Zap Wizard Bandit Electro Wizard
Zap Wizard
Elite Barbarians Bandit
Bandit
Zap Elite Barbarians Furnace
Zap Furnace Wizard Bandit
Furnace Wizard Bandit
Zap Wizard Bandit Electro Wizard
Zap Wizard
Wizard
Zap
Zap Furnace Wizard
Zap Wizard Bandit Electro Wizard
Zap Wizard Bandit
Zap Bandit
Elite Barbarians Zap Furnace Wizard Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians
Zap Wizard Bandit
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Bandit
Zap Wizard Electro Wizard
Wizard Electro Wizard
Zap Wizard
Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard

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