My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins
Zap
Goblins
Barbarian Barrel
Goblins Executioner Electro Wizard
The Log
Goblins
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Executioner P.E.K.K.A Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Tornado Electro Wizard Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Tornado

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Tornado P.E.K.K.A Electro Wizard Goblins Executioner The Log
Rocket
Tornado
Tornado
Zap Rocket Executioner P.E.K.K.A The Log
Executioner
Tornado Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Electro Wizard Executioner The Log
The Log
Zap Tornado Executioner P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 5 13

Goblins
Zap The Log Electro Wizard
Zap
Electro Wizard Goblins Tornado Executioner P.E.K.K.A The Log
Rocket
Tornado The Log
Tornado
Rocket Executioner P.E.K.K.A Zap The Log Electro Wizard
Executioner
Tornado Zap The Log
P.E.K.K.A
Tornado The Log Zap Electro Wizard
The Log
P.E.K.K.A Goblins Zap Rocket Tornado Executioner Electro Wizard
Electro Wizard
Zap Goblins Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner The Log Electro Wizard
P.E.K.K.A Goblins Zap Executioner The Log Electro Wizard
Rocket Tornado P.E.K.K.A Goblins Executioner Electro Wizard
P.E.K.K.A Goblins Electro Wizard
Rocket Tornado P.E.K.K.A The Log
Tornado The Log Goblins Zap Executioner Electro Wizard
Rocket Tornado Electro Wizard Zap Executioner
Rocket Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblins Tornado
Tornado Goblins Electro Wizard
Goblins Executioner Electro Wizard Zap Tornado The Log
Executioner Zap Tornado Electro Wizard
P.E.K.K.A Zap Rocket The Log Electro Wizard
Rocket Executioner Goblins Zap Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Rocket Tornado Zap P.E.K.K.A The Log Electro Wizard
Goblins Tornado Executioner P.E.K.K.A Electro Wizard
Goblins Zap Tornado Executioner The Log Electro Wizard
Zap Tornado Executioner The Log Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblins Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Rocket Executioner The Log
P.E.K.K.A Goblins Zap Rocket The Log Electro Wizard
Rocket P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A Executioner
Rocket Executioner Zap Tornado Electro Wizard
Rocket P.E.K.K.A Goblins Electro Wizard
P.E.K.K.A
Zap Rocket P.E.K.K.A Electro Wizard Goblins Tornado The Log
P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A Zap Tornado The Log Electro Wizard
Rocket P.E.K.K.A Executioner
Executioner
Electro Wizard Goblins Zap Rocket Tornado Executioner P.E.K.K.A The Log
Executioner Zap P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Zap Tornado Executioner The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket Executioner Zap The Log
Executioner Zap Rocket Tornado
Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Zap Tornado
Rocket Goblins Tornado Electro Wizard
Rocket Zap Tornado The Log Electro Wizard
Zap Rocket Tornado Executioner
Rocket Executioner The Log
Rocket
Zap The Log
Rocket Zap Executioner The Log
Rocket Executioner The Log
Rocket Tornado
Rocket
Rocket Zap Executioner The Log Electro Wizard
Rocket Zap Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Zap The Log
Zap Tornado The Log Executioner
The Log Zap Tornado Executioner Electro Wizard
Zap Tornado The Log
Rocket Zap Tornado The Log
Zap Tornado Executioner Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket The Log
Zap Rocket Electro Wizard
P.E.K.K.A
Rocket The Log
Zap Electro Wizard Rocket
Rocket Zap Tornado Executioner Electro Wizard
The Log
Rocket Executioner Electro Wizard
The Log Zap Executioner
Rocket Zap Tornado
Executioner P.E.K.K.A
Zap Rocket Tornado The Log Electro Wizard
Zap Rocket Tornado Executioner Electro Wizard
Zap Rocket Tornado Executioner The Log Electro Wizard

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