My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Lumberjack
Zap
Barbarian Barrel
Barbarians Wizard Ice Wizard Lumberjack
The Log
Barbarians Hog Rider Lumberjack
Earthquake
Barbarians Hog Rider Elixir Collector
Arrows
Royal Delivery
Barbarians Hog Rider Wizard P.E.K.K.A Ice Wizard Lumberjack
Fireball
Barbarians Hog Rider Wizard Elixir Collector Ice Wizard Lumberjack
Poison
Barbarians Wizard Elixir Collector Ice Wizard
Lightning
Wizard Elixir Collector Ice Wizard Lumberjack
Rocket
Barbarians Hog Rider Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Hog Rider Lumberjack Barbarians Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Hog Rider Lumberjack

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Ice Wizard Lumberjack
Barbarians
Hog Rider
Hog Rider
Zap Barbarians Wizard Lumberjack
Wizard
Hog Rider P.E.K.K.A Lumberjack
Elixir Collector
P.E.K.K.A
Zap Wizard Ice Wizard Lumberjack
Ice Wizard
Zap P.E.K.K.A Lumberjack
Lumberjack
Zap Hog Rider Wizard P.E.K.K.A Ice Wizard

Defense Synergies 0 9

Zap
Barbarians P.E.K.K.A Ice Wizard Lumberjack
Barbarians
Zap
Hog Rider
Wizard
P.E.K.K.A Ice Wizard Lumberjack
Elixir Collector
P.E.K.K.A
Zap Wizard Ice Wizard
Ice Wizard
Zap Wizard P.E.K.K.A Lumberjack
Lumberjack
Zap Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Barbarians P.E.K.K.A Lumberjack Zap Ice Wizard
Barbarians P.E.K.K.A Lumberjack Ice Wizard
Barbarians P.E.K.K.A Lumberjack Ice Wizard
Barbarians P.E.K.K.A Lumberjack
Zap Ice Wizard Lumberjack
Zap Wizard Ice Wizard
Zap Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Ice Wizard Lumberjack
Barbarians Ice Wizard Lumberjack
Barbarians Ice Wizard Zap Wizard Lumberjack
Zap Wizard Ice Wizard
Barbarians P.E.K.K.A Lumberjack Zap Wizard Ice Wizard
Wizard Zap Barbarians P.E.K.K.A Lumberjack
Barbarians P.E.K.K.A Lumberjack
Barbarians Zap P.E.K.K.A Lumberjack
Barbarians Wizard P.E.K.K.A Lumberjack
Zap Barbarians Wizard Ice Wizard Lumberjack
Zap Wizard Barbarians Ice Wizard Lumberjack
Barbarians P.E.K.K.A Lumberjack
Wizard Barbarians P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap P.E.K.K.A
Zap Wizard Lumberjack
Barbarians P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Barbarians
Barbarians P.E.K.K.A Lumberjack
Wizard Zap Ice Wizard
P.E.K.K.A Barbarians Ice Wizard Lumberjack
P.E.K.K.A Barbarians Lumberjack
Zap P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Lumberjack
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Wizard Lumberjack
Wizard Barbarians
Barbarians Zap P.E.K.K.A Lumberjack
Zap Barbarians Wizard P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Barbarians
Wizard Zap
Wizard Zap Ice Wizard
Wizard
Zap Wizard Ice Wizard
Zap Wizard
Lumberjack
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard
Zap Wizard
Wizard
Zap Barbarians
Zap Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Wizard Ice Wizard
Zap Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Barbarians
Zap Wizard Ice Wizard
Wizard Lumberjack
Zap Wizard
Zap
P.E.K.K.A
Zap
Zap
Zap

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