My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dart Goblin Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Dart Goblin Battle Ram
Zap
Dart Goblin Battle Ram Bandit
Barbarian Barrel
Rascals Dart Goblin Battle Ram Bandit Electro Wizard
The Log
Rascals Dart Goblin Battle Ram Bandit
Earthquake
Arrows
Rascals Dart Goblin
Royal Delivery
Rascals Dart Goblin Battle Ram P.E.K.K.A Bandit Electro Wizard
Fireball
Rascals Dart Goblin Battle Ram Bandit Electro Wizard
Poison
Rascals Dart Goblin Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Bandit Fireball Battle Ram Electro Wizard Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Bandit Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Electro Wizard Dart Goblin Bandit
Rascals
Dart Goblin Battle Ram Bandit Electro Wizard
Dart Goblin
Zap Rascals Battle Ram P.E.K.K.A Bandit
Fireball
Zap Battle Ram Electro Wizard
Battle Ram
Zap Bandit Rascals Dart Goblin Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard Dart Goblin Battle Ram
Bandit
Battle Ram Zap Rascals Dart Goblin Electro Wizard
Electro Wizard
Zap P.E.K.K.A Rascals Fireball Battle Ram Bandit

Defense Synergies 2 12

Zap
Fireball Electro Wizard Rascals Dart Goblin P.E.K.K.A Bandit
Rascals
Zap Dart Goblin
Dart Goblin
Zap Rascals P.E.K.K.A Bandit Electro Wizard
Fireball
Zap Bandit Electro Wizard
Battle Ram
P.E.K.K.A
Zap Dart Goblin Electro Wizard
Bandit
Zap Dart Goblin Fireball Electro Wizard
Electro Wizard
Zap Dart Goblin Fireball P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Electro Wizard
P.E.K.K.A Zap Rascals Dart Goblin Bandit Electro Wizard
P.E.K.K.A Rascals Dart Goblin Bandit Electro Wizard
P.E.K.K.A Rascals Dart Goblin Bandit Electro Wizard
Fireball P.E.K.K.A
Fireball Zap Rascals Dart Goblin Bandit Electro Wizard
Dart Goblin Electro Wizard Zap Rascals Fireball
Zap Rascals Dart Goblin Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Rascals
Rascals Dart Goblin Bandit Electro Wizard
Dart Goblin Electro Wizard Zap Rascals Fireball Bandit
Zap Rascals Dart Goblin Fireball Electro Wizard
P.E.K.K.A Zap Rascals Fireball Bandit Electro Wizard
Fireball Zap Rascals Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Rascals Bandit Electro Wizard
Zap Rascals Fireball P.E.K.K.A Bandit Electro Wizard
Rascals Fireball P.E.K.K.A Electro Wizard
Fireball Zap Rascals Dart Goblin Bandit Electro Wizard
Zap Rascals Dart Goblin Fireball Bandit Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Rascals Dart Goblin Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap
P.E.K.K.A Bandit Zap Rascals Electro Wizard
P.E.K.K.A Zap Rascals Fireball Bandit Electro Wizard
P.E.K.K.A Rascals Bandit
Fireball Zap Rascals Dart Goblin Electro Wizard
Rascals P.E.K.K.A Dart Goblin Fireball Bandit Electro Wizard
P.E.K.K.A Rascals
Zap P.E.K.K.A Electro Wizard Fireball Bandit
P.E.K.K.A Dart Goblin
P.E.K.K.A Rascals Dart Goblin
P.E.K.K.A Zap Fireball Electro Wizard
Rascals P.E.K.K.A Fireball Bandit
Rascals Dart Goblin Fireball
Rascals Electro Wizard Zap Dart Goblin Fireball P.E.K.K.A
Zap Rascals Dart Goblin Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Dart Goblin Bandit
Fireball Zap Dart Goblin Bandit Electro Wizard
Dart Goblin Fireball Bandit
Rascals Dart Goblin Fireball
Fireball Zap
Fireball Zap Dart Goblin
Dart Goblin
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin Bandit
Fireball Electro Wizard
Zap Dart Goblin Fireball Bandit Electro Wizard
Fireball Zap Dart Goblin
Dart Goblin Fireball Bandit
Dart Goblin Fireball Bandit
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Bandit
Dart Goblin Fireball Bandit
Fireball
Zap Dart Goblin Fireball Bandit Electro Wizard
Zap Dart Goblin Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Dart Goblin Bandit Electro Wizard
Fireball Zap Bandit
Fireball Zap Dart Goblin Bandit
Zap Dart Goblin Fireball Electro Wizard
Zap Electro Wizard Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball Bandit
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Dart Goblin Fireball Bandit
Fireball Zap Dart Goblin Electro Wizard
Fireball
Fireball Rascals Dart Goblin Electro Wizard
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin P.E.K.K.A
Zap Rascals Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball Bandit Electro Wizard

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