My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner Bandit
Giant Snowball
Goblin Barrel Miner
Zap
Goblin Barrel Bandit
Barbarian Barrel
Goblin Barrel Bandit Electro Wizard
The Log
Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel P.E.K.K.A Miner Bandit Electro Wizard
Fireball
Goblin Barrel Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Miner Bandit Fireball Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Miner Bandit

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Miner Electro Wizard Poison Bandit
Fireball
Zap Miner Electro Wizard
Goblin Barrel
P.E.K.K.A Miner Bandit
Poison
P.E.K.K.A Miner Zap
P.E.K.K.A
Zap Poison Electro Wizard Goblin Barrel
Miner
Zap Poison Fireball Goblin Barrel Bandit Electro Wizard
Bandit
Zap Goblin Barrel Miner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Miner Bandit

Defense Synergies 2 10

Zap
Fireball Electro Wizard Poison P.E.K.K.A Miner Bandit
Fireball
Zap Miner Bandit Electro Wizard
Goblin Barrel
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Miner
Zap Fireball
Bandit
Zap Fireball Electro Wizard
Electro Wizard
Zap Fireball Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Fireball Poison P.E.K.K.A
Fireball Zap Bandit Electro Wizard
Electro Wizard Zap Fireball Poison
Zap Fireball Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Miner Bandit Electro Wizard
Poison Electro Wizard Zap Fireball Bandit
Zap Fireball Poison Electro Wizard
P.E.K.K.A Zap Fireball Bandit Electro Wizard
Fireball Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Poison P.E.K.K.A Electro Wizard
Fireball Zap Bandit Electro Wizard
Zap Poison Fireball Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Fireball Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Poison Bandit Electro Wizard Zap Miner
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Fireball Bandit Electro Wizard
P.E.K.K.A Bandit
Fireball Poison Zap Electro Wizard
P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Poison Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Poison Electro Wizard
P.E.K.K.A Fireball Bandit
Fireball
Electro Wizard Zap Fireball Poison P.E.K.K.A
Poison Zap Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Bandit
Fireball Poison Zap Miner Bandit Electro Wizard
Fireball Poison Miner Bandit
Fireball Poison
Fireball Poison Zap
Fireball Poison Zap
Poison
Fireball Poison Zap
Fireball Poison Miner Zap Bandit
Fireball Poison Electro Wizard
Poison Miner Zap Fireball Bandit Electro Wizard
Fireball Poison Zap
Poison Fireball Miner Bandit
Fireball Poison Bandit
Zap Fireball Poison
Zap Fireball Poison Bandit
Fireball Poison Bandit
Fireball Poison
Zap Fireball Poison Bandit Electro Wizard
Zap Fireball Poison Miner
Fireball Poison
Fireball Poison
Zap Fireball Poison
Zap Poison Fireball
Fireball Poison Miner Zap Bandit Electro Wizard
Fireball Zap Poison Miner Bandit
Fireball Poison Miner Zap Bandit
Poison Zap Fireball Electro Wizard
Zap Electro Wizard Fireball Poison
Fireball
Poison Zap Fireball Miner Bandit
Zap Fireball Poison Electro Wizard
P.E.K.K.A
Fireball Poison
Zap Electro Wizard Fireball Bandit
Fireball Poison Zap Electro Wizard
Fireball
Fireball Poison Miner Electro Wizard
Zap Fireball Poison
Zap Fireball Poison
P.E.K.K.A
Zap Fireball Poison Electro Wizard
Zap Fireball Poison Electro Wizard
Poison Zap Fireball Miner Bandit Electro Wizard

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