My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Three Musketeers
Giant Snowball
Bats Goblin Gang Battle Ram Three Musketeers
Zap
Bats Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Goblin Gang Battle Ram Three Musketeers
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Three Musketeers
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Battle Ram Three Musketeers P.E.K.K.A
Fireball
Goblin Gang Battle Ram Elixir Collector Three Musketeers
Poison
Bats Goblin Gang Elixir Collector Three Musketeers
Lightning
Mini P.E.K.K.A Battle Ram Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mini P.E.K.K.A Battle Ram Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Battle Ram P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Bats Mini P.E.K.K.A Three Musketeers
Goblin Gang
Mini P.E.K.K.A Battle Ram Three Musketeers P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Goblin Gang
Battle Ram
Zap Bats Goblin Gang Three Musketeers P.E.K.K.A
Elixir Collector
Three Musketeers
Zap Goblin Gang Battle Ram
P.E.K.K.A
Zap Bats Goblin Gang Battle Ram

Defense Synergies 1 8

Bats
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Goblin Gang Three Musketeers P.E.K.K.A
Goblin Gang
Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Goblin Gang
Battle Ram
Elixir Collector
Three Musketeers
Zap
P.E.K.K.A
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Three Musketeers P.E.K.K.A Bats
Mini P.E.K.K.A Three Musketeers P.E.K.K.A Bats Goblin Gang
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Bats Zap
Bats Three Musketeers Zap Goblin Gang
Zap P.E.K.K.A
Mini P.E.K.K.A Three Musketeers P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Zap
Three Musketeers Bats Zap Goblin Gang
Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Gang Three Musketeers
Three Musketeers Bats Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Three Musketeers
Zap Goblin Gang Mini P.E.K.K.A Three Musketeers P.E.K.K.A
Three Musketeers Bats Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Bats Zap Goblin Gang Three Musketeers
Zap Bats
Mini P.E.K.K.A P.E.K.K.A Three Musketeers
Goblin Gang Bats Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap P.E.K.K.A
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang P.E.K.K.A Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Three Musketeers
Bats Zap Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Bats Zap Mini P.E.K.K.A Three Musketeers P.E.K.K.A
Bats Zap Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Bats Zap
Zap
Zap
Bats Goblin Gang Mini P.E.K.K.A Three Musketeers
Zap
Zap
Three Musketeers
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Three Musketeers
Zap
Zap
Zap
Zap
Zap
Zap
Bats Zap
Zap Bats
Mini P.E.K.K.A
Zap
Zap
P.E.K.K.A
Zap Bats Goblin Gang
Zap Three Musketeers
Goblin Gang Mini P.E.K.K.A Three Musketeers
Zap
Zap
Three Musketeers P.E.K.K.A
Zap Bats Goblin Gang
Bats Zap
Zap

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