My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Prince X-Bow P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince X-Bow P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Prince
Giant Snowball
Bats Guards
Zap
Bats Guards Prince X-Bow
Barbarian Barrel
Knight Guards X-Bow Magic Archer
The Log
Guards Prince X-Bow
Earthquake
Guards X-Bow
Arrows
Bats Guards
Royal Delivery
Bats Knight Guards Prince P.E.K.K.A Magic Archer
Fireball
X-Bow Magic Archer
Poison
Bats Guards X-Bow Magic Archer
Lightning
Knight Prince X-Bow Magic Archer
Rocket
Prince X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Guards Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Guards Magic Archer Prince Rocket X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Guards Magic Archer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Prince X-Bow P.E.K.K.A
Knight
Bats X-Bow Prince Magic Archer
Rocket
X-Bow
Guards
X-Bow
Prince
Bats Knight Magic Archer
X-Bow
Knight Bats Rocket Guards
P.E.K.K.A
Magic Archer Bats
Magic Archer
P.E.K.K.A Knight Prince

Defense Synergies 3 7

Bats
Knight Prince X-Bow P.E.K.K.A
Knight
Bats X-Bow Magic Archer
Rocket
Guards
Prince X-Bow Magic Archer
Prince
Bats Guards Magic Archer
X-Bow
Knight Bats Guards
P.E.K.K.A
Bats
Magic Archer
Knight Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight X-Bow Magic Archer
P.E.K.K.A Bats Knight Prince X-Bow
Rocket Prince P.E.K.K.A Bats Knight
Prince P.E.K.K.A Bats Knight Guards
Rocket Prince X-Bow P.E.K.K.A
Bats Guards X-Bow Magic Archer
Bats Rocket X-Bow Magic Archer
Rocket X-Bow P.E.K.K.A Magic Archer
P.E.K.K.A Prince X-Bow
Knight Guards Prince
Bats Guards Knight X-Bow Magic Archer
Bats Magic Archer
Prince P.E.K.K.A Bats Knight Rocket Guards X-Bow
Rocket Bats Guards Prince X-Bow P.E.K.K.A Magic Archer
P.E.K.K.A Knight Prince X-Bow
Rocket Prince X-Bow P.E.K.K.A
Bats Knight Prince X-Bow P.E.K.K.A
Bats Knight Guards Prince X-Bow Magic Archer
Bats Knight Guards Magic Archer
P.E.K.K.A Prince
Bats Knight Guards Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Prince X-Bow P.E.K.K.A
Knight Rocket Prince X-Bow Magic Archer
Guards P.E.K.K.A Bats Knight Rocket Prince
Rocket Guards Prince P.E.K.K.A Bats Knight X-Bow
P.E.K.K.A Knight Guards Prince
Rocket Bats Magic Archer
Rocket Guards Prince P.E.K.K.A Bats Knight
P.E.K.K.A Knight Prince
Rocket P.E.K.K.A Bats Knight Prince X-Bow Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Bats Knight Guards Prince
Rocket P.E.K.K.A Guards Prince
Rocket Prince P.E.K.K.A Knight Guards
Magic Archer
Guards Bats Knight Rocket Prince X-Bow P.E.K.K.A Magic Archer
Bats P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Rocket Guards X-Bow
X-Bow Magic Archer
Rocket X-Bow Magic Archer
Knight Rocket Guards Prince
Rocket Magic Archer
Bats Rocket Magic Archer
Magic Archer
X-Bow Magic Archer
X-Bow
Rocket Bats Guards Prince X-Bow
Rocket Knight Prince X-Bow Magic Archer
Rocket Magic Archer
Rocket Knight Magic Archer
Rocket X-Bow Magic Archer
Prince X-Bow Magic Archer
Rocket X-Bow Magic Archer
Magic Archer Rocket X-Bow
Rocket
Bats Rocket
Rocket Prince X-Bow Magic Archer
Rocket X-Bow Magic Archer
Rocket Prince X-Bow Magic Archer
Rocket
Rocket Prince X-Bow
Rocket X-Bow
Magic Archer
X-Bow Magic Archer
Prince X-Bow Magic Archer
Rocket X-Bow Magic Archer
Bats X-Bow Magic Archer
Rocket Bats Guards
Rocket X-Bow Magic Archer
Rocket Magic Archer
P.E.K.K.A Prince
Rocket Magic Archer
Bats Rocket Guards Prince X-Bow Magic Archer
Rocket Magic Archer
Knight Rocket Prince Magic Archer
Magic Archer
Rocket
Prince P.E.K.K.A
Bats Rocket Guards Magic Archer
Bats Rocket Magic Archer
Rocket Prince X-Bow Magic Archer

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