My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard Prince P.E.K.K.A Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Prince Night Witch
Giant Snowball
Goblin Gang Battle Ram Night Witch
Zap
Goblin Gang Battle Ram Prince Night Witch
Barbarian Barrel
Knight Goblin Gang Battle Ram Wizard Electro Wizard Night Witch
The Log
Goblin Gang Battle Ram Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Knight Goblin Gang Battle Ram Wizard Prince P.E.K.K.A Electro Wizard Night Witch
Fireball
Goblin Gang Battle Ram Wizard Electro Wizard Night Witch
Poison
Goblin Gang Wizard Electro Wizard Night Witch
Lightning
Knight Battle Ram Wizard Prince Electro Wizard Night Witch
Rocket
Wizard Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Prince P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Battle Ram Electro Wizard Night Witch Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Battle Ram Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Battle Ram Wizard Prince Electro Wizard Night Witch
Goblin Gang
Knight Battle Ram Prince P.E.K.K.A
Battle Ram
Knight Goblin Gang P.E.K.K.A Electro Wizard
Wizard
Knight Prince P.E.K.K.A
Prince
Knight Goblin Gang Wizard Electro Wizard
P.E.K.K.A
Electro Wizard Goblin Gang Battle Ram Wizard Night Witch
Electro Wizard
P.E.K.K.A Knight Battle Ram Prince
Night Witch
Knight P.E.K.K.A

Defense Synergies 2 11

Knight
Goblin Gang Electro Wizard Wizard Night Witch
Goblin Gang
Knight Prince P.E.K.K.A Electro Wizard
Battle Ram
Wizard
Knight Prince P.E.K.K.A Electro Wizard
Prince
Goblin Gang Wizard Electro Wizard
P.E.K.K.A
Goblin Gang Wizard Electro Wizard
Electro Wizard
Knight Goblin Gang Wizard Prince P.E.K.K.A Night Witch
Night Witch
Knight Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Wizard
P.E.K.K.A Knight Goblin Gang Prince Electro Wizard Night Witch
Goblin Gang Prince P.E.K.K.A Knight Electro Wizard Night Witch
Prince P.E.K.K.A Night Witch Knight Goblin Gang Electro Wizard
Prince P.E.K.K.A
Goblin Gang Electro Wizard Night Witch
Electro Wizard Goblin Gang Wizard Night Witch
P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Prince Night Witch
Knight Goblin Gang Prince Electro Wizard Night Witch
Goblin Gang Electro Wizard Knight Wizard Night Witch
Goblin Gang Wizard Electro Wizard Night Witch
Prince P.E.K.K.A Night Witch Knight Goblin Gang Wizard Electro Wizard
Wizard Goblin Gang Prince P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Knight Goblin Gang Prince Electro Wizard
Goblin Gang Prince P.E.K.K.A Electro Wizard
Wizard Knight Goblin Gang Prince P.E.K.K.A Electro Wizard Night Witch
Knight Goblin Gang Wizard Prince Electro Wizard Night Witch
Wizard Knight Electro Wizard
P.E.K.K.A Prince Electro Wizard
Goblin Gang Wizard Knight Prince P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Prince P.E.K.K.A Electro Wizard
Electro Wizard Knight Goblin Gang Wizard Prince
Goblin Gang P.E.K.K.A Knight Prince Electro Wizard
Goblin Gang Prince P.E.K.K.A Knight Electro Wizard Night Witch
P.E.K.K.A Knight Goblin Gang Prince Night Witch
Wizard Goblin Gang Electro Wizard
Goblin Gang Prince P.E.K.K.A Knight Electro Wizard Night Witch
P.E.K.K.A Knight Prince
P.E.K.K.A Electro Wizard Knight Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Prince
P.E.K.K.A Prince Electro Wizard
Prince P.E.K.K.A Knight Goblin Gang Wizard Night Witch
Wizard
Goblin Gang Electro Wizard Knight Prince P.E.K.K.A Night Witch
Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Electro Wizard
Knight Prince
Wizard
Wizard
Wizard
Wizard
Wizard
Goblin Gang Prince Electro Wizard Night Witch
Knight Wizard Prince Electro Wizard
Wizard
Knight
Prince
Wizard
Wizard
Night Witch
Wizard Prince Electro Wizard
Wizard
Prince Night Witch
Wizard
Prince
Wizard
Wizard Electro Wizard
Wizard Prince
Wizard Electro Wizard Night Witch
Electro Wizard Wizard
Night Witch
Wizard Night Witch
Electro Wizard
P.E.K.K.A Prince
Wizard
Electro Wizard Goblin Gang Prince Night Witch
Wizard Electro Wizard
Knight Goblin Gang Wizard Prince Electro Wizard
Wizard
Prince P.E.K.K.A
Goblin Gang Electro Wizard
Electro Wizard
Prince Electro Wizard

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