My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Dark Prince Graveyard Sparky
Giant Snowball
Minion Horde Graveyard
Zap
Minion Horde Dark Prince Graveyard Sparky
Barbarian Barrel
Wizard Dark Prince Graveyard Sparky
The Log
Dark Prince Graveyard Sparky
Earthquake
Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Minion Horde Wizard Dark Prince P.E.K.K.A Graveyard Sparky
Fireball
Minion Horde Wizard Sparky
Poison
Minion Horde Wizard Graveyard Sparky
Lightning
Wizard Dark Prince Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Dark Prince Minion Horde Wizard Graveyard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tornado Dark Prince Minion Horde

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Graveyard Sparky Minion Horde Dark Prince
Minion Horde
Zap Dark Prince Sparky
Wizard
Tornado Dark Prince P.E.K.K.A Sparky
Tornado
Zap Wizard P.E.K.K.A Sparky Dark Prince Graveyard
Dark Prince
Zap Minion Horde Wizard Tornado Graveyard Sparky
P.E.K.K.A
Zap Tornado Wizard Graveyard
Graveyard
Zap Tornado Dark Prince P.E.K.K.A Sparky
Sparky
Zap Tornado Minion Horde Wizard Dark Prince Graveyard

Defense Synergies 3 11

Zap
Minion Horde Tornado Dark Prince P.E.K.K.A Sparky
Minion Horde
Zap Tornado Sparky
Wizard
Tornado Dark Prince P.E.K.K.A
Tornado
Wizard P.E.K.K.A Sparky Zap Minion Horde Dark Prince Sparky
Dark Prince
Zap Wizard Tornado
P.E.K.K.A
Tornado Zap Wizard
Graveyard
Sparky
Tornado Zap Minion Horde Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Sparky
Minion Horde P.E.K.K.A Sparky Zap Dark Prince
Minion Horde Tornado P.E.K.K.A Sparky Dark Prince
Minion Horde P.E.K.K.A Sparky Dark Prince
Tornado Dark Prince P.E.K.K.A Sparky
Tornado Zap Dark Prince
Minion Horde Tornado Zap Wizard
Zap P.E.K.K.A Sparky
Minion Horde P.E.K.K.A Sparky Tornado
Tornado Minion Horde Dark Prince Sparky
Minion Horde Zap Wizard Tornado Dark Prince
Minion Horde Zap Wizard Tornado
Minion Horde P.E.K.K.A Sparky Zap Wizard Dark Prince
Wizard Sparky Zap Minion Horde Tornado Dark Prince P.E.K.K.A
P.E.K.K.A Sparky Minion Horde
Minion Horde Tornado Zap P.E.K.K.A Sparky
Minion Horde Wizard Sparky Tornado Dark Prince P.E.K.K.A
Zap Minion Horde Wizard Tornado Dark Prince
Zap Wizard Tornado Dark Prince
P.E.K.K.A Sparky Tornado
Wizard Dark Prince Minion Horde P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Sparky
Zap Wizard
P.E.K.K.A Zap Minion Horde Dark Prince Sparky
Dark Prince P.E.K.K.A Zap Minion Horde Tornado Sparky
P.E.K.K.A Minion Horde Dark Prince Sparky
Wizard Zap Minion Horde Tornado
Dark Prince P.E.K.K.A Sparky Minion Horde
P.E.K.K.A Minion Horde Dark Prince Sparky
Zap Minion Horde P.E.K.K.A Tornado Dark Prince Sparky
P.E.K.K.A Minion Horde Sparky
P.E.K.K.A Minion Horde Dark Prince Sparky
P.E.K.K.A Zap Tornado Dark Prince
Dark Prince P.E.K.K.A Minion Horde Wizard Sparky
Wizard Minion Horde Sparky
Sparky Zap Minion Horde Tornado Dark Prince P.E.K.K.A
Zap Minion Horde Wizard Dark Prince P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap Tornado
Minion Horde Sparky
Dark Prince Sparky
Wizard Zap Minion Horde Dark Prince Sparky
Wizard Zap Minion Horde Tornado
Minion Horde Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado
Minion Horde Tornado Sparky
Zap Minion Horde Wizard Tornado Dark Prince Sparky
Zap Wizard Tornado
Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Tornado Sparky
Minion Horde Sparky
Zap Wizard Dark Prince Sparky
Zap Wizard Tornado
Minion Horde Sparky
Wizard Tornado
Tornado Sparky
Zap Minion Horde
Zap Tornado Wizard Dark Prince Sparky
Minion Horde
Zap Wizard Tornado Sparky
Zap Wizard Tornado Sparky
Zap Tornado Sparky
Zap Minion Horde Wizard Tornado Sparky
Zap Minion Horde Wizard
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Sparky
P.E.K.K.A Minion Horde Sparky
Wizard Sparky
Zap Minion Horde Dark Prince
Zap Wizard Tornado
Minion Horde Wizard Dark Prince Sparky
Zap Wizard
Zap Tornado Sparky
Minion Horde Dark Prince P.E.K.K.A Sparky
Zap Minion Horde Tornado Sparky
Zap Tornado
Zap Tornado Dark Prince Sparky

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