My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner
Giant Snowball
Battle Ram Miner
Zap
Battle Ram
Barbarian Barrel
Battle Ram Wizard
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Battle Ram Wizard P.E.K.K.A Miner
Fireball
Battle Ram Wizard
Poison
Wizard
Lightning
Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Miner Battle Ram Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Tornado Miner

Attack Synergies 11 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Mirror Tornado P.E.K.K.A Miner Poison
Battle Ram
Zap Poison Mirror Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A Miner
Mirror
Zap Miner Battle Ram Tornado Poison
Tornado
Zap Wizard P.E.K.K.A Battle Ram Mirror Poison
Poison
Battle Ram P.E.K.K.A Miner Zap Mirror Tornado
P.E.K.K.A
Zap Tornado Poison Battle Ram Wizard
Miner
Zap Mirror Poison Wizard

Defense Synergies 4 7

Zap
Mirror Tornado Poison P.E.K.K.A Miner
Battle Ram
Wizard
Tornado P.E.K.K.A
Mirror
Zap Tornado Poison
Tornado
Wizard Mirror P.E.K.K.A Zap Poison
Poison
Zap Mirror Tornado
P.E.K.K.A
Tornado Zap Wizard
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Zap
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Poison P.E.K.K.A
Tornado Zap
Tornado Zap Wizard Poison
Zap Poison P.E.K.K.A
P.E.K.K.A Tornado
Tornado Miner
Poison Zap Wizard Tornado
Zap Wizard Tornado Poison
P.E.K.K.A Zap Wizard
Wizard Zap Tornado Poison P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Wizard Tornado Poison P.E.K.K.A
Zap Wizard Tornado
Zap Wizard Tornado Poison
P.E.K.K.A Tornado
Wizard Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Poison Zap Wizard Miner
P.E.K.K.A Zap
P.E.K.K.A Zap Tornado
P.E.K.K.A
Wizard Poison Zap Tornado
P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Tornado Poison
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado Poison
P.E.K.K.A Wizard
Wizard
Zap Tornado Poison P.E.K.K.A
Poison Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Tornado Miner
Poison Miner
Poison
Wizard Poison Zap
Wizard Poison Zap Tornado
Wizard Tornado Poison
Poison Zap Wizard Tornado
Poison Miner Zap Wizard Tornado
Tornado Poison
Poison Miner Zap Wizard Tornado
Poison Zap Wizard Tornado
Poison Miner
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Tornado Poison
Zap Wizard Poison
Zap Wizard Tornado Poison Miner
Poison
Wizard Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Wizard
Poison Miner Zap Wizard Tornado
Zap Wizard Tornado Poison Miner
Poison Miner Zap Tornado
Poison Zap Wizard Tornado
Zap Wizard Poison
Poison Zap Wizard Miner
Zap Poison
P.E.K.K.A
Wizard Poison
Zap
Poison Zap Wizard Tornado
Poison Miner Wizard
Zap Wizard Poison
Zap Tornado Poison
P.E.K.K.A
Zap Tornado Poison
Zap Tornado Poison
Poison Zap Tornado Miner

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