My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Bandit
Giant Snowball
Archers Battle Ram
Zap
Archers Battle Ram Bandit
Barbarian Barrel
Archers Battle Ram Wizard Bandit
The Log
Archers Battle Ram Bandit
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Battle Ram Wizard P.E.K.K.A Bandit
Fireball
Archers Battle Ram Wizard Bandit
Poison
Archers Wizard
Lightning
Battle Ram Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Bandit Battle Ram Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Bandit

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Mirror P.E.K.K.A Archers Bandit
Archers
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Archers Mirror P.E.K.K.A
Wizard
P.E.K.K.A Bandit
Rocket
Mirror
Mirror
Zap Battle Ram Rocket
P.E.K.K.A
Zap Archers Battle Ram Wizard
Bandit
Battle Ram Zap Archers Wizard

Defense Synergies 1 7

Zap
Mirror Archers P.E.K.K.A Bandit
Archers
Zap P.E.K.K.A Bandit
Battle Ram
Wizard
P.E.K.K.A Bandit
Rocket
Mirror
Zap
P.E.K.K.A
Zap Archers Wizard
Bandit
Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
P.E.K.K.A Zap Bandit
Rocket P.E.K.K.A Archers Bandit
P.E.K.K.A Bandit
Rocket P.E.K.K.A
Zap Archers Bandit
Rocket Zap Archers Wizard
Rocket Zap P.E.K.K.A Bandit
P.E.K.K.A
Archers Bandit
Archers Zap Wizard Bandit
Zap Archers Wizard
P.E.K.K.A Zap Wizard Rocket Bandit
Wizard Rocket Zap P.E.K.K.A
P.E.K.K.A Bandit
Rocket Zap P.E.K.K.A Bandit
Wizard P.E.K.K.A
Zap Archers Wizard Bandit
Zap Wizard Archers Bandit
P.E.K.K.A
Wizard Archers P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Bandit
Bandit Zap Archers Wizard Rocket
P.E.K.K.A Bandit Zap Rocket
Rocket P.E.K.K.A Zap Bandit
P.E.K.K.A Bandit
Wizard Rocket Zap Archers
Rocket P.E.K.K.A Archers Bandit
P.E.K.K.A
Zap Rocket P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A Zap
Rocket P.E.K.K.A Wizard Bandit
Wizard Archers
Zap Archers Rocket P.E.K.K.A
Zap Archers Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Bandit
Zap Bandit
Rocket Bandit
Rocket
Wizard Rocket Zap
Wizard Zap Rocket
Archers Wizard
Zap Wizard
Zap Wizard Bandit
Rocket
Rocket Zap Wizard Bandit
Zap Archers Wizard Rocket
Rocket Bandit
Rocket Bandit
Zap
Rocket Zap Wizard Bandit
Wizard Rocket Bandit
Rocket
Rocket
Rocket Zap Archers Wizard Bandit
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Rocket Zap Bandit
Zap Archers Wizard
Zap Rocket Wizard
Zap Wizard Rocket Bandit
Zap Rocket
P.E.K.K.A
Rocket Wizard
Zap Archers Rocket Bandit
Rocket Zap Archers Wizard
Wizard Rocket
Zap Wizard
Rocket Zap
P.E.K.K.A
Zap Rocket
Zap Rocket
Zap Rocket Bandit

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