My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Bandit
Giant Snowball
Fire Spirit Minions Skeleton Barrel
Zap
Fire Spirit Minions Skeleton Barrel Bandit
Barbarian Barrel
Fire Spirit Skeleton Barrel Wizard Bandit
The Log
Fire Spirit Skeleton Barrel Bandit
Earthquake
Arrows
Fire Spirit Minions Skeleton Barrel
Royal Delivery
Fire Spirit Minions Skeleton Barrel Wizard P.E.K.K.A Bandit
Fireball
Minions Skeleton Barrel Wizard Bandit
Poison
Minions Skeleton Barrel Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Skeleton Barrel Tornado Bandit Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Skeleton Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Skeleton Barrel Bandit
Zap
Tornado P.E.K.K.A Fire Spirit Minions Skeleton Barrel Bandit
Minions
Zap Skeleton Barrel P.E.K.K.A Bandit
Skeleton Barrel
Fire Spirit Zap Minions Tornado Bandit
Wizard
Tornado P.E.K.K.A Bandit
Tornado
Zap Wizard P.E.K.K.A Skeleton Barrel
P.E.K.K.A
Fire Spirit Zap Tornado Minions Wizard
Bandit
Fire Spirit Zap Minions Skeleton Barrel Wizard

Defense Synergies 2 12

Fire Spirit
Zap Tornado P.E.K.K.A
Zap
Fire Spirit Minions Skeleton Barrel Tornado P.E.K.K.A Bandit
Minions
Zap P.E.K.K.A Bandit
Skeleton Barrel
Zap
Wizard
Tornado P.E.K.K.A Bandit
Tornado
Wizard P.E.K.K.A Fire Spirit Zap
P.E.K.K.A
Tornado Fire Spirit Zap Minions Wizard
Bandit
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Skeleton Barrel Wizard
P.E.K.K.A Zap Minions Bandit
Tornado P.E.K.K.A Fire Spirit Minions Bandit
P.E.K.K.A Minions Bandit
Tornado P.E.K.K.A
Tornado Fire Spirit Zap Minions Bandit
Minions Tornado Fire Spirit Zap Wizard
Zap Skeleton Barrel P.E.K.K.A Bandit
P.E.K.K.A Minions Tornado
Tornado Fire Spirit Bandit
Minions Zap Wizard Tornado Bandit
Minions Zap Wizard Tornado
P.E.K.K.A Fire Spirit Zap Minions Wizard Bandit
Fire Spirit Wizard Zap Minions Tornado P.E.K.K.A
P.E.K.K.A Bandit
Tornado Zap P.E.K.K.A Bandit
Wizard Minions Tornado P.E.K.K.A
Fire Spirit Zap Minions Wizard Tornado Bandit
Zap Wizard Tornado Fire Spirit Minions Bandit
P.E.K.K.A Tornado
Wizard Fire Spirit Minions P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit
Bandit Zap Skeleton Barrel Wizard
P.E.K.K.A Bandit Zap Minions
P.E.K.K.A Zap Tornado Bandit
P.E.K.K.A Bandit
Fire Spirit Wizard Zap Minions Skeleton Barrel Tornado
P.E.K.K.A Minions Bandit
P.E.K.K.A
Zap P.E.K.K.A Minions Tornado Bandit
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Tornado
P.E.K.K.A Wizard Bandit
Wizard
Zap Minions Tornado P.E.K.K.A
Minions Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Bandit
Zap Skeleton Barrel Tornado Bandit
Skeleton Barrel Bandit
Skeleton Barrel
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Minions Skeleton Barrel Tornado
Fire Spirit Wizard Tornado
Fire Spirit Zap Skeleton Barrel Wizard Tornado
Zap Skeleton Barrel Wizard Tornado Bandit
Fire Spirit Minions Tornado
Zap Skeleton Barrel Wizard Tornado Bandit
Fire Spirit Zap Wizard Tornado
Fire Spirit Skeleton Barrel Bandit
Minions Skeleton Barrel Bandit
Zap Skeleton Barrel
Zap Skeleton Barrel Wizard Bandit
Skeleton Barrel Wizard Bandit
Tornado
Minions
Fire Spirit Zap Skeleton Barrel Wizard Bandit
Fire Spirit Zap Skeleton Barrel Wizard Tornado
Minions
Wizard Tornado
Tornado
Zap Skeleton Barrel
Zap Tornado Fire Spirit Wizard
Zap Skeleton Barrel Wizard Tornado Bandit
Zap Skeleton Barrel Wizard Tornado Bandit
Zap Skeleton Barrel Tornado Bandit
Fire Spirit Zap Wizard Tornado
Zap Minions Skeleton Barrel Wizard
Zap Wizard Bandit
Zap
P.E.K.K.A
Wizard
Zap Skeleton Barrel Fire Spirit Minions Bandit
Fire Spirit Zap Wizard Tornado
Wizard
Zap Skeleton Barrel Wizard
Zap Tornado
P.E.K.K.A
Zap Minions Tornado
Zap Tornado
Zap Skeleton Barrel Tornado Bandit

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