My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Miner
Giant Snowball
Goblin Gang Witch Miner
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Wizard Witch Giant Skeleton
The Log
Goblin Gang Witch Giant Skeleton
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Wizard Witch Giant Skeleton P.E.K.K.A Miner
Fireball
Goblin Gang Wizard Witch
Poison
Goblin Gang Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Miner Fireball Wizard Witch Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Miner Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Miner Witch Giant Skeleton
Goblin Gang
Miner Giant Skeleton P.E.K.K.A
Fireball
Zap Miner
Wizard
Giant Skeleton P.E.K.K.A Miner
Witch
Zap Giant Skeleton P.E.K.K.A Miner
Giant Skeleton
Zap Goblin Gang Wizard Witch Miner
P.E.K.K.A
Zap Goblin Gang Wizard Witch
Miner
Zap Goblin Gang Fireball Wizard Witch Giant Skeleton

Defense Synergies 1 12

Zap
Fireball Goblin Gang Witch Giant Skeleton P.E.K.K.A Miner
Goblin Gang
Zap Giant Skeleton P.E.K.K.A Miner
Fireball
Zap Miner
Wizard
Giant Skeleton P.E.K.K.A
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Goblin Gang Wizard Witch
P.E.K.K.A
Zap Goblin Gang Wizard
Miner
Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
P.E.K.K.A Zap Goblin Gang Witch
Goblin Gang Witch P.E.K.K.A Giant Skeleton
Witch P.E.K.K.A Goblin Gang
Fireball Giant Skeleton P.E.K.K.A
Goblin Gang Fireball Zap
Zap Goblin Gang Fireball Wizard Witch
Zap Fireball Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Goblin Gang
Goblin Gang Giant Skeleton Miner
Goblin Gang Witch Zap Fireball Wizard Giant Skeleton
Zap Goblin Gang Fireball Wizard Witch
P.E.K.K.A Zap Goblin Gang Fireball Wizard Witch Giant Skeleton
Fireball Wizard Zap Goblin Gang Witch P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Wizard Goblin Gang Fireball Witch P.E.K.K.A
Fireball Zap Goblin Gang Wizard Witch
Zap Wizard Witch Fireball Giant Skeleton
P.E.K.K.A
Goblin Gang Wizard Fireball Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Witch Giant Skeleton P.E.K.K.A
Fireball Zap Goblin Gang Wizard Miner
Goblin Gang Giant Skeleton P.E.K.K.A Zap Witch
Goblin Gang Giant Skeleton P.E.K.K.A Zap Fireball
Giant Skeleton P.E.K.K.A Goblin Gang Witch
Fireball Wizard Zap Goblin Gang Witch
Goblin Gang P.E.K.K.A Fireball Witch Giant Skeleton
Giant Skeleton P.E.K.K.A
Zap Giant Skeleton P.E.K.K.A Fireball Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Witch Giant Skeleton
P.E.K.K.A Zap Fireball Giant Skeleton
Giant Skeleton P.E.K.K.A Goblin Gang Fireball Wizard Witch
Wizard Fireball Witch
Goblin Gang Witch Zap Fireball Giant Skeleton P.E.K.K.A
Zap Fireball Wizard Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap Miner
Fireball Giant Skeleton Miner
Fireball Giant Skeleton
Fireball Wizard Zap
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Miner Zap Wizard
Goblin Gang Fireball
Miner Zap Fireball Wizard
Fireball Zap Wizard
Fireball Miner
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard Witch Miner
Fireball Giant Skeleton
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Miner Zap Wizard Witch
Fireball Zap Wizard Witch Miner
Fireball Miner Zap
Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Fireball
Zap Fireball Wizard Miner
Zap Fireball
P.E.K.K.A Giant Skeleton
Fireball Wizard
Zap Goblin Gang Fireball Witch
Fireball Zap Wizard Witch
Fireball
Fireball Miner Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball Giant Skeleton
P.E.K.K.A
Zap Goblin Gang Fireball Witch Giant Skeleton
Zap Fireball Witch
Zap Fireball Witch Giant Skeleton Miner

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