My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Graveyard
Giant Snowball
Fire Spirit Bats Graveyard
Zap
Fire Spirit Bats Graveyard
Barbarian Barrel
Fire Spirit Wizard Graveyard
The Log
Fire Spirit Mini P.E.K.K.A Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Bats Graveyard
Royal Delivery
Fire Spirit Bats Mini P.E.K.K.A Wizard P.E.K.K.A Graveyard
Fireball
Wizard
Poison
Bats Wizard Graveyard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Tornado Fireball Mini P.E.K.K.A Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Tornado Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Mini P.E.K.K.A
Bats
Mini P.E.K.K.A P.E.K.K.A Graveyard
Fireball
Tornado Graveyard
Mini P.E.K.K.A
Fire Spirit Bats Wizard Tornado Graveyard
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Mini P.E.K.K.A Graveyard
P.E.K.K.A
Fire Spirit Tornado Bats Wizard Graveyard
Graveyard
Fireball Bats Mini P.E.K.K.A Tornado P.E.K.K.A

Defense Synergies 3 9

Fire Spirit
Mini P.E.K.K.A Tornado P.E.K.K.A
Bats
Mini P.E.K.K.A P.E.K.K.A
Fireball
Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Bats Fireball Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Fire Spirit Mini P.E.K.K.A
P.E.K.K.A
Tornado Fire Spirit Bats Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A Tornado P.E.K.K.A Fire Spirit Bats
Mini P.E.K.K.A P.E.K.K.A Bats
Fireball Mini P.E.K.K.A Tornado P.E.K.K.A
Fireball Tornado Fire Spirit Bats
Bats Tornado Fire Spirit Fireball Wizard
Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Fire Spirit Mini P.E.K.K.A
Bats Fireball Wizard Tornado
Bats Fireball Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Bats Fireball Wizard
Fire Spirit Fireball Wizard Bats Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Tornado Fireball Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Fireball Mini P.E.K.K.A Tornado P.E.K.K.A
Fire Spirit Fireball Bats Wizard Tornado
Wizard Tornado Fire Spirit Bats Fireball
Mini P.E.K.K.A P.E.K.K.A Tornado
Wizard Fire Spirit Bats Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
P.E.K.K.A Bats Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Tornado
P.E.K.K.A Mini P.E.K.K.A
Fire Spirit Fireball Wizard Bats Tornado
Mini P.E.K.K.A P.E.K.K.A Bats Fireball
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Bats Fireball Mini P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Fireball Tornado
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Wizard Fireball
Bats Fireball Mini P.E.K.K.A Tornado P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Bats Tornado
Fire Spirit Wizard Tornado
Fireball Fire Spirit Wizard Tornado
Fireball Wizard Tornado
Fire Spirit Bats Fireball Mini P.E.K.K.A Tornado
Fireball Wizard Tornado
Fireball Fire Spirit Wizard Tornado
Fire Spirit Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Bats Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A Wizard
Fire Spirit Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fire Spirit Fireball Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fire Spirit Bats Fireball Wizard Tornado
Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Fire Spirit Bats Fireball
Fireball Fire Spirit Wizard Tornado
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball Tornado
P.E.K.K.A
Bats Fireball Tornado
Bats Fireball Tornado
Fireball Tornado

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