My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Flying Machine Wizard P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Mega Minion Battle Ram Flying Machine
Zap
Battle Ram Flying Machine
Barbarian Barrel
Battle Ram Wizard Royal Ghost
The Log
Battle Ram
Earthquake
Arrows
Flying Machine
Royal Delivery
Mega Minion Battle Ram Flying Machine Wizard P.E.K.K.A Royal Ghost
Fireball
Mega Minion Battle Ram Flying Machine Wizard
Poison
Mega Minion Flying Machine Wizard
Lightning
Mega Minion Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Royal Ghost Battle Ram Flying Machine Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Royal Ghost

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram P.E.K.K.A Flying Machine The Log Royal Ghost
Mega Minion
Zap
Battle Ram
Zap The Log Flying Machine P.E.K.K.A Royal Ghost
Flying Machine
Zap Battle Ram P.E.K.K.A Royal Ghost
Wizard
P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Battle Ram Flying Machine Wizard The Log
The Log
Battle Ram Zap P.E.K.K.A
Royal Ghost
Zap Battle Ram Flying Machine Wizard

Defense Synergies 2 14

Zap
Mega Minion Flying Machine P.E.K.K.A The Log Royal Ghost
Mega Minion
Zap Flying Machine Wizard The Log
Battle Ram
Flying Machine
Zap Mega Minion P.E.K.K.A The Log Royal Ghost
Wizard
Mega Minion P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
The Log Zap Flying Machine Wizard
The Log
P.E.K.K.A Zap Mega Minion Flying Machine Wizard Royal Ghost
Royal Ghost
Zap Flying Machine Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Flying Machine Wizard The Log
P.E.K.K.A Zap Mega Minion Flying Machine The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A The Log
The Log Zap Mega Minion Flying Machine Royal Ghost
Mega Minion Zap Flying Machine Wizard
Zap Flying Machine P.E.K.K.A The Log
P.E.K.K.A
Royal Ghost
Zap Mega Minion Flying Machine Wizard The Log Royal Ghost
Mega Minion Zap Flying Machine Wizard
P.E.K.K.A Zap Flying Machine Wizard The Log
Wizard Zap Mega Minion P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
Zap P.E.K.K.A The Log
Wizard P.E.K.K.A
Zap Mega Minion Flying Machine Wizard The Log Royal Ghost
Zap Wizard The Log Mega Minion Flying Machine Royal Ghost
P.E.K.K.A
Wizard Royal Ghost Flying Machine P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost
Zap Mega Minion Flying Machine Wizard The Log Royal Ghost
P.E.K.K.A Zap The Log
P.E.K.K.A Zap The Log
P.E.K.K.A
Wizard Zap Flying Machine
P.E.K.K.A Mega Minion Flying Machine
P.E.K.K.A
Zap P.E.K.K.A Mega Minion Flying Machine The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Flying Machine
P.E.K.K.A Zap The Log
P.E.K.K.A Wizard
Wizard Flying Machine
Zap Mega Minion Flying Machine P.E.K.K.A The Log
Zap Mega Minion Flying Machine Wizard P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log Royal Ghost
Zap Flying Machine The Log Royal Ghost
Flying Machine The Log
Flying Machine The Log
Wizard Zap The Log
Wizard Zap Mega Minion Flying Machine
Flying Machine Wizard The Log
The Log Zap Flying Machine Wizard
The Log Zap Flying Machine Wizard
Zap Flying Machine Wizard The Log
Zap Flying Machine Wizard
Flying Machine The Log
Flying Machine
Zap Flying Machine The Log
Zap Flying Machine Wizard The Log
Flying Machine Wizard The Log
Zap Mega Minion Flying Machine Wizard The Log
Zap Flying Machine Wizard The Log
The Log
Wizard
The Log
Zap Flying Machine The Log
Zap The Log Wizard
Mega Minion
The Log Zap Flying Machine Wizard Royal Ghost
Zap Flying Machine Wizard The Log
Zap The Log
Zap Flying Machine Wizard
Zap Mega Minion Flying Machine Wizard
Mega Minion
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Flying Machine
Zap Mega Minion Flying Machine Wizard
The Log
Mega Minion Flying Machine Wizard
The Log Zap Flying Machine Wizard
Zap
Mega Minion Flying Machine P.E.K.K.A
Zap Flying Machine The Log
Zap Flying Machine
Zap Flying Machine The Log Royal Ghost

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