My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Knight Elite Barbarians Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Elite Barbarians Hog Rider Wizard P.E.K.K.A
Fireball
Minions Elite Barbarians Hog Rider Wizard
Poison
Minions Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Fireball Hog Rider Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Minions Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Elite Barbarians Fireball Wizard The Log
Minions
Knight Hog Rider Elite Barbarians P.E.K.K.A
Elite Barbarians
Knight Minions Fireball Hog Rider Wizard The Log
Fireball
Hog Rider Knight Elite Barbarians The Log
Hog Rider
Knight Minions Fireball The Log Elite Barbarians Wizard
Wizard
Knight Elite Barbarians Hog Rider P.E.K.K.A
P.E.K.K.A
Minions Wizard The Log
The Log
Hog Rider Knight Elite Barbarians Fireball P.E.K.K.A

Defense Synergies 3 9

Knight
Minions Fireball Wizard The Log
Minions
Knight P.E.K.K.A The Log
Elite Barbarians
Wizard The Log
Fireball
The Log Knight
Hog Rider
Wizard
Knight Elite Barbarians P.E.K.K.A The Log
P.E.K.K.A
The Log Minions Wizard
The Log
Fireball P.E.K.K.A Knight Minions Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Wizard The Log
Elite Barbarians P.E.K.K.A Knight Minions The Log
P.E.K.K.A Knight Minions Elite Barbarians
Elite Barbarians P.E.K.K.A Knight Minions
Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Minions
Minions Fireball Wizard
Fireball P.E.K.K.A The Log
P.E.K.K.A Minions Elite Barbarians
Knight Elite Barbarians
Minions Knight Fireball Wizard The Log
Minions Fireball Wizard
P.E.K.K.A Knight Minions Elite Barbarians Fireball Wizard The Log
Fireball Wizard Minions P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Knight
Elite Barbarians Fireball P.E.K.K.A The Log
Wizard Knight Minions Elite Barbarians Fireball P.E.K.K.A
Fireball Knight Minions Elite Barbarians Wizard The Log
Wizard The Log Knight Minions Fireball
P.E.K.K.A Elite Barbarians
Wizard Knight Minions Elite Barbarians Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball P.E.K.K.A
Fireball Knight Elite Barbarians Wizard The Log
P.E.K.K.A Knight Minions Elite Barbarians The Log
P.E.K.K.A Knight Elite Barbarians Fireball The Log
P.E.K.K.A Knight Elite Barbarians
Fireball Wizard Minions
P.E.K.K.A Knight Minions Elite Barbarians Fireball
P.E.K.K.A Knight Elite Barbarians
P.E.K.K.A Knight Minions Elite Barbarians Fireball The Log
P.E.K.K.A
P.E.K.K.A Knight Minions Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball The Log
Elite Barbarians P.E.K.K.A Knight Fireball Wizard
Wizard Fireball
Elite Barbarians Knight Minions Fireball P.E.K.K.A The Log
Minions Elite Barbarians Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log
Fireball Wizard Minions
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Elite Barbarians Fireball
Knight Fireball Wizard The Log
Fireball Wizard
Knight Elite Barbarians Fireball The Log
Minions Fireball
Elite Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions
Fireball Wizard The Log
Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Fireball Wizard
Minions Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Minions Fireball
Fireball Wizard
The Log Fireball
Fireball Knight Wizard
The Log Fireball Wizard
Fireball
Elite Barbarians P.E.K.K.A
Minions Elite Barbarians Fireball The Log
Fireball
Fireball The Log

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