My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector P.E.K.K.A Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Sparky
Giant Snowball
Goblin Gang Minion Horde Lumberjack
Zap
Goblin Gang Minion Horde Sparky
Barbarian Barrel
Goblin Gang Wizard Lumberjack Sparky
The Log
Goblin Gang Lumberjack Sparky
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Wizard P.E.K.K.A Lumberjack Sparky
Fireball
Goblin Gang Minion Horde Wizard Elixir Collector Lumberjack Sparky
Poison
Goblin Gang Minion Horde Wizard Elixir Collector Sparky
Lightning
Wizard Elixir Collector Lumberjack Sparky
Rocket
Minion Horde Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Lumberjack Minion Horde Wizard Elixir Collector Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Goblin Gang Lumberjack Minion Horde

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Sparky Minion Horde Lumberjack
Goblin Gang
P.E.K.K.A Sparky
Minion Horde
Zap Lumberjack Sparky
Wizard
P.E.K.K.A Lumberjack Sparky
Elixir Collector
P.E.K.K.A
Zap Goblin Gang Wizard Lumberjack
Lumberjack
Zap Minion Horde Wizard P.E.K.K.A Sparky
Sparky
Zap Goblin Gang Minion Horde Wizard Lumberjack

Defense Synergies 0 11

Zap
Goblin Gang Minion Horde P.E.K.K.A Lumberjack Sparky
Goblin Gang
Zap P.E.K.K.A Lumberjack Sparky
Minion Horde
Zap Sparky
Wizard
P.E.K.K.A Lumberjack
Elixir Collector
P.E.K.K.A
Zap Goblin Gang Wizard
Lumberjack
Zap Goblin Gang Wizard
Sparky
Zap Goblin Gang Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Sparky
Minion Horde P.E.K.K.A Lumberjack Sparky Zap Goblin Gang
Goblin Gang Minion Horde P.E.K.K.A Lumberjack Sparky
Minion Horde P.E.K.K.A Lumberjack Sparky Goblin Gang
P.E.K.K.A Lumberjack Sparky
Goblin Gang Zap Lumberjack
Minion Horde Zap Goblin Gang Wizard
Zap P.E.K.K.A Sparky
Minion Horde P.E.K.K.A Sparky Goblin Gang Lumberjack
Goblin Gang Minion Horde Lumberjack Sparky
Goblin Gang Minion Horde Zap Wizard Lumberjack
Minion Horde Zap Goblin Gang Wizard
Minion Horde P.E.K.K.A Lumberjack Sparky Zap Goblin Gang Wizard
Wizard Sparky Zap Goblin Gang Minion Horde P.E.K.K.A Lumberjack
P.E.K.K.A Sparky Goblin Gang Minion Horde Lumberjack
Minion Horde Zap Goblin Gang P.E.K.K.A Lumberjack Sparky
Minion Horde Wizard Sparky Goblin Gang P.E.K.K.A Lumberjack
Zap Goblin Gang Minion Horde Wizard Lumberjack
Zap Wizard Lumberjack
P.E.K.K.A Sparky Lumberjack
Goblin Gang Wizard Minion Horde P.E.K.K.A Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap P.E.K.K.A Sparky
Zap Goblin Gang Wizard Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Zap Minion Horde Sparky
Goblin Gang P.E.K.K.A Lumberjack Zap Minion Horde Sparky
P.E.K.K.A Goblin Gang Minion Horde Lumberjack Sparky
Wizard Zap Goblin Gang Minion Horde
Goblin Gang P.E.K.K.A Sparky Minion Horde Lumberjack
P.E.K.K.A Minion Horde Lumberjack Sparky
Zap Minion Horde P.E.K.K.A Sparky
P.E.K.K.A Goblin Gang Minion Horde Sparky
P.E.K.K.A Minion Horde Lumberjack Sparky
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Minion Horde Wizard Lumberjack Sparky
Wizard Minion Horde Sparky
Goblin Gang Sparky Zap Minion Horde P.E.K.K.A Lumberjack
Zap Minion Horde Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap
Minion Horde Sparky
Sparky
Wizard Zap Minion Horde Sparky
Wizard Zap Minion Horde
Minion Horde Wizard Sparky
Zap Wizard
Zap Wizard
Goblin Gang Minion Horde Lumberjack Sparky
Zap Minion Horde Wizard Sparky
Zap Wizard
Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Zap Wizard Sparky
Zap Wizard
Minion Horde Sparky
Wizard
Sparky
Zap Minion Horde
Zap Wizard Sparky
Minion Horde
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Wizard
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Sparky
P.E.K.K.A Minion Horde Sparky
Wizard Sparky
Zap Minion Horde Goblin Gang
Zap Wizard
Goblin Gang Minion Horde Wizard Lumberjack Sparky
Zap Wizard
Zap Sparky
Minion Horde P.E.K.K.A Sparky
Zap Goblin Gang Minion Horde Sparky
Zap
Zap Sparky

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