My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Wizard Electro Wizard
The Log
Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Hog Rider Wizard Electro Wizard
Poison
Dart Goblin Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Fireball Hog Rider Freeze Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Dart Goblin Fireball Hog Rider

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Dart Goblin Freeze
Dart Goblin
Zap Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider Freeze Electro Wizard
Hog Rider
Zap Fireball Freeze Dart Goblin Wizard Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Freeze
Hog Rider Zap Fireball
P.E.K.K.A
Zap Electro Wizard Dart Goblin Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 2 11

Zap
Fireball Electro Wizard Dart Goblin P.E.K.K.A
Dart Goblin
Zap P.E.K.K.A Electro Wizard
Fireball
Zap Freeze Electro Wizard
Hog Rider
Wizard
Freeze P.E.K.K.A Electro Wizard
Freeze
Fireball Wizard Electro Wizard
P.E.K.K.A
Zap Dart Goblin Wizard Electro Wizard
Electro Wizard
Zap Dart Goblin Fireball Wizard Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Wizard Electro Wizard
P.E.K.K.A Zap Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Freeze Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Fireball P.E.K.K.A
Fireball Freeze Zap Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Fireball Wizard Freeze
Zap Dart Goblin Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Fireball Wizard Freeze
Zap Dart Goblin Fireball Wizard Electro Wizard
P.E.K.K.A Zap Fireball Wizard Freeze Electro Wizard
Fireball Wizard Zap Dart Goblin Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball Freeze P.E.K.K.A Electro Wizard
Wizard Fireball P.E.K.K.A Electro Wizard
Fireball Zap Dart Goblin Wizard Electro Wizard
Zap Wizard Freeze Dart Goblin Fireball Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Wizard Dart Goblin Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard Zap Dart Goblin Freeze Electro Wizard
P.E.K.K.A Dart Goblin Fireball Electro Wizard
P.E.K.K.A
Zap Freeze P.E.K.K.A Electro Wizard Fireball
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Wizard
Wizard Dart Goblin Fireball
Electro Wizard Zap Dart Goblin Fireball Freeze P.E.K.K.A
Zap Dart Goblin Fireball Wizard Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Freeze
Fireball Zap Dart Goblin Electro Wizard
Dart Goblin Fireball
Dart Goblin Fireball Freeze
Fireball Wizard Zap
Fireball Wizard Zap Dart Goblin Freeze
Dart Goblin Wizard
Fireball Zap Dart Goblin Wizard Freeze
Fireball Zap Dart Goblin Wizard
Fireball Electro Wizard
Zap Dart Goblin Fireball Wizard Electro Wizard
Fireball Zap Dart Goblin Wizard
Dart Goblin Fireball
Dart Goblin Fireball Freeze
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball Freeze
Zap Dart Goblin Fireball Wizard Electro Wizard
Zap Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Freeze Fireball Wizard
Fireball Zap Dart Goblin Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball Wizard Electro Wizard
Zap Electro Wizard Dart Goblin Fireball Wizard Freeze
Fireball
Zap Dart Goblin Fireball Wizard
Zap Fireball Freeze Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Dart Goblin Fireball Freeze
Fireball Zap Dart Goblin Wizard Electro Wizard
Freeze
Fireball
Fireball Dart Goblin Wizard Electro Wizard
Zap Dart Goblin Fireball Wizard
Zap Fireball
Dart Goblin P.E.K.K.A
Zap Dart Goblin Fireball Freeze Electro Wizard
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball Freeze Electro Wizard

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