My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Wizard P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Sparky
Giant Snowball
Bomber Bats Goblin Barrel
Zap
Bomber Bats Goblin Barrel Sparky
Barbarian Barrel
Bomber Valkyrie Wizard Goblin Barrel Electro Wizard Sparky
The Log
Bomber Goblin Barrel Sparky
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Bats Goblin Barrel
Royal Delivery
Bomber Bats Valkyrie Wizard Goblin Barrel P.E.K.K.A Electro Wizard Sparky
Fireball
Bomber Wizard Goblin Barrel Electro Wizard Sparky
Poison
Bomber Bats Wizard Electro Wizard Sparky
Lightning
Valkyrie Wizard Electro Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Barrel Valkyrie Electro Wizard Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Goblin Barrel Valkyrie

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie P.E.K.K.A Sparky
Bats
Valkyrie Bomber Goblin Barrel P.E.K.K.A Sparky
Valkyrie
Bats Goblin Barrel Bomber Wizard P.E.K.K.A Electro Wizard Sparky
Wizard
Valkyrie P.E.K.K.A Sparky
Goblin Barrel
Valkyrie Bats P.E.K.K.A Sparky
P.E.K.K.A
Electro Wizard Bomber Bats Valkyrie Wizard Goblin Barrel
Electro Wizard
P.E.K.K.A Valkyrie Sparky
Sparky
Bomber Bats Valkyrie Wizard Goblin Barrel Electro Wizard

Defense Synergies 0 15

Bomber
Bats Valkyrie P.E.K.K.A Electro Wizard
Bats
Bomber Valkyrie P.E.K.K.A Electro Wizard Sparky
Valkyrie
Bomber Bats Wizard P.E.K.K.A Electro Wizard Sparky
Wizard
Valkyrie P.E.K.K.A Electro Wizard
Goblin Barrel
P.E.K.K.A
Bomber Bats Valkyrie Wizard Electro Wizard
Electro Wizard
Bomber Bats Valkyrie Wizard P.E.K.K.A
Sparky
Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Electro Wizard Sparky
P.E.K.K.A Sparky Bomber Bats Valkyrie Electro Wizard
P.E.K.K.A Sparky Bomber Bats Valkyrie Electro Wizard
P.E.K.K.A Sparky Bomber Bats Valkyrie Electro Wizard
Bomber Valkyrie P.E.K.K.A Sparky
Bomber Bats Valkyrie Electro Wizard
Bats Electro Wizard Wizard
Valkyrie P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky
Bomber Valkyrie Electro Wizard Sparky
Bats Valkyrie Electro Wizard Bomber Wizard
Bats Wizard Electro Wizard
P.E.K.K.A Sparky Bomber Bats Valkyrie Wizard Electro Wizard
Bomber Valkyrie Wizard Sparky Bats P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Electro Wizard
P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Bomber Bats Valkyrie P.E.K.K.A Electro Wizard
Bomber Bats Valkyrie Wizard Electro Wizard
Valkyrie Wizard Bomber Bats Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Bomber Valkyrie Wizard Bats P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Electro Wizard Sparky
Electro Wizard Bomber Valkyrie Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard Sparky
Valkyrie P.E.K.K.A Bats Electro Wizard Sparky
P.E.K.K.A Valkyrie Sparky
Wizard Bats Electro Wizard
P.E.K.K.A Sparky Bats Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Sparky
P.E.K.K.A Electro Wizard Bats Valkyrie Sparky
P.E.K.K.A Sparky
P.E.K.K.A Bats Valkyrie Sparky
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Wizard Sparky
Wizard Bomber Valkyrie Sparky
Electro Wizard Sparky Bomber Bats Valkyrie P.E.K.K.A
Bats Valkyrie Bomber Wizard P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Electro Wizard
Sparky
Valkyrie Sparky
Bomber Wizard Valkyrie Sparky
Wizard Bats
Bomber Wizard Sparky
Wizard
Wizard
Bats Electro Wizard Sparky
Valkyrie Wizard Electro Wizard Sparky
Wizard
Sparky
Sparky
Bomber Wizard Sparky
Wizard Sparky
Sparky
Bomber Bats Sparky
Bomber Wizard Electro Wizard Sparky
Bomber Valkyrie Wizard
Sparky
Wizard
Sparky
Bomber Valkyrie Wizard Sparky
Wizard Electro Wizard Sparky
Wizard Sparky
Sparky
Bats Wizard Electro Wizard Sparky
Electro Wizard Bats Wizard
Sparky
Bomber Wizard Sparky
Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard Sparky
Electro Wizard Bats
Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Sparky
Bomber Wizard
Sparky
P.E.K.K.A Sparky
Bats Electro Wizard Sparky
Bats Electro Wizard
Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: