My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army P.E.K.K.A
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Hog Rider Inferno Tower Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Hog Rider

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A
Arrows
Zap Hog Rider P.E.K.K.A Lightning
Hog Rider
Zap Arrows Lightning Wizard
Inferno Tower
Wizard
Hog Rider P.E.K.K.A
Skeleton Army
Lightning
Hog Rider Arrows
P.E.K.K.A
Zap Arrows Wizard

Defense Synergies 1 9

Zap
Arrows Inferno Tower Skeleton Army P.E.K.K.A
Arrows
Zap Inferno Tower Lightning P.E.K.K.A
Hog Rider
Inferno Tower
Skeleton Army Zap Arrows
Wizard
Skeleton Army P.E.K.K.A
Skeleton Army
Inferno Tower Zap Wizard
Lightning
Arrows
P.E.K.K.A
Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower Wizard
Inferno Tower Skeleton Army P.E.K.K.A Zap
Inferno Tower Skeleton Army P.E.K.K.A Lightning
Inferno Tower Skeleton Army P.E.K.K.A
Lightning Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Zap
Inferno Tower Lightning Zap Arrows Wizard
Lightning Zap Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Inferno Tower
Skeleton Army Zap Arrows Wizard
Arrows Inferno Tower Zap Wizard
Inferno Tower Skeleton Army P.E.K.K.A Zap Wizard Lightning
Wizard Skeleton Army Zap Arrows P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army Zap Lightning P.E.K.K.A
Wizard Arrows Inferno Tower Skeleton Army P.E.K.K.A
Arrows Zap Wizard Skeleton Army
Zap Arrows Wizard
P.E.K.K.A Inferno Tower
Wizard Skeleton Army Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower P.E.K.K.A
Zap Arrows Wizard Lightning
Skeleton Army P.E.K.K.A Zap Inferno Tower Lightning
Skeleton Army Lightning P.E.K.K.A Zap Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
Arrows Wizard Zap
Skeleton Army P.E.K.K.A Inferno Tower Lightning
Inferno Tower P.E.K.K.A Skeleton Army
Zap Lightning P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Inferno Tower
Skeleton Army Lightning P.E.K.K.A Zap Arrows
Skeleton Army Lightning P.E.K.K.A Inferno Tower Wizard
Wizard Skeleton Army
Inferno Tower Skeleton Army Zap Lightning P.E.K.K.A
Arrows Zap Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap
Lightning Arrows
Lightning Arrows
Wizard Zap Arrows
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard Lightning
Arrows Zap Wizard Lightning
Lightning
Lightning Zap Arrows Wizard
Lightning Zap Arrows Wizard
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Zap Arrows Wizard
Lightning Zap Arrows Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard Lightning
Lightning Zap Arrows Wizard
Lightning Zap Arrows
Lightning Zap Arrows Wizard
Zap Lightning Wizard
Lightning
Lightning Zap Arrows Wizard
Zap Lightning Arrows
P.E.K.K.A
Arrows Wizard Lightning
Zap Lightning Skeleton Army
Lightning Zap Arrows Wizard
Arrows
Lightning Wizard
Arrows Zap Wizard Lightning
Lightning Zap Arrows
P.E.K.K.A
Zap Lightning
Zap Lightning
Lightning Zap

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