My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Wizard P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Mega Minion
Zap
Archers
Barbarian Barrel
Archers Wizard Royal Ghost
The Log
Archers
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mega Minion Wizard P.E.K.K.A Royal Ghost
Fireball
Archers Mega Minion Wizard
Poison
Archers Mega Minion Wizard
Lightning
Mega Minion Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Freeze P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mega Minion Royal Ghost Fireball Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Mega Minion Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows P.E.K.K.A Royal Ghost
Arrows
Fireball P.E.K.K.A Archers Mega Minion Freeze
Mega Minion
Arrows Fireball
Fireball
Arrows Mega Minion Freeze
Wizard
P.E.K.K.A Royal Ghost
Freeze
Arrows Fireball
P.E.K.K.A
Arrows Archers Wizard
Royal Ghost
Archers Wizard

Defense Synergies 0 11

Archers
Mega Minion P.E.K.K.A
Arrows
Mega Minion Fireball P.E.K.K.A
Mega Minion
Archers Arrows Wizard Freeze
Fireball
Arrows Freeze
Wizard
Mega Minion Freeze P.E.K.K.A Royal Ghost
Freeze
Mega Minion Fireball Wizard
P.E.K.K.A
Archers Arrows Wizard
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Wizard
P.E.K.K.A Mega Minion
P.E.K.K.A Archers Mega Minion Freeze
P.E.K.K.A Mega Minion
Arrows Fireball P.E.K.K.A
Arrows Fireball Freeze Archers Mega Minion Royal Ghost
Mega Minion Archers Arrows Fireball Wizard Freeze
Arrows Fireball P.E.K.K.A
P.E.K.K.A
Archers Royal Ghost
Archers Arrows Mega Minion Fireball Wizard Freeze Royal Ghost
Arrows Mega Minion Archers Fireball Wizard
P.E.K.K.A Fireball Wizard Freeze
Fireball Wizard Arrows Mega Minion Freeze P.E.K.K.A Royal Ghost
P.E.K.K.A
Fireball Freeze P.E.K.K.A
Wizard Arrows Fireball P.E.K.K.A
Arrows Fireball Archers Mega Minion Wizard Royal Ghost
Arrows Wizard Freeze Archers Mega Minion Fireball Royal Ghost
P.E.K.K.A
Wizard Royal Ghost Archers Arrows Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball P.E.K.K.A Royal Ghost
Fireball Archers Arrows Mega Minion Wizard Royal Ghost
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A
Arrows Fireball Wizard Archers Freeze
P.E.K.K.A Archers Mega Minion Fireball
P.E.K.K.A
Freeze P.E.K.K.A Mega Minion Fireball
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Arrows Fireball
P.E.K.K.A Fireball Wizard
Wizard Archers Fireball
Archers Mega Minion Fireball Freeze P.E.K.K.A
Arrows Archers Mega Minion Fireball Wizard Freeze P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze Royal Ghost
Arrows Fireball Royal Ghost
Arrows Fireball
Arrows Fireball Freeze
Fireball Wizard Arrows
Arrows Fireball Wizard Mega Minion Freeze
Archers Arrows Wizard
Arrows Fireball Wizard Freeze
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Fireball Archers Arrows Wizard
Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball Freeze
Archers Arrows Mega Minion Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Freeze Fireball Wizard
Mega Minion
Arrows Fireball Wizard Royal Ghost
Fireball Arrows Wizard
Fireball Arrows
Archers Arrows Fireball Wizard
Mega Minion Fireball Wizard Freeze
Mega Minion Fireball
Arrows Fireball Wizard
Arrows Fireball Freeze
P.E.K.K.A
Arrows Fireball Wizard
Archers Fireball Freeze
Fireball Archers Arrows Mega Minion Wizard
Freeze
Arrows Fireball
Fireball Mega Minion Wizard
Arrows Fireball Wizard
Arrows Fireball
Mega Minion P.E.K.K.A
Fireball Freeze
Fireball
Fireball Freeze Royal Ghost

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