My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Graveyard
Giant Snowball
Archers Goblin Gang Graveyard
Zap
Archers Goblin Gang Graveyard
Barbarian Barrel
Archers Goblin Gang Wizard Graveyard
The Log
Archers Goblin Gang Graveyard
Earthquake
Archers Goblin Gang Graveyard
Arrows
Archers Goblin Gang Graveyard
Royal Delivery
Archers Goblin Gang Wizard P.E.K.K.A Graveyard
Fireball
Archers Goblin Gang Wizard
Poison
Archers Goblin Gang Wizard Graveyard
Lightning
Ice Golem Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Goblin Gang Tornado Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Goblin Gang

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Graveyard Archers Ice Golem
Archers
Ice Golem Zap P.E.K.K.A Graveyard
Goblin Gang
Ice Golem P.E.K.K.A
Ice Golem
Archers Goblin Gang Graveyard Zap
Wizard
Tornado P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Graveyard
P.E.K.K.A
Zap Tornado Archers Goblin Gang Wizard Graveyard
Graveyard
Zap Ice Golem Archers Tornado P.E.K.K.A

Defense Synergies 3 13

Zap
Archers Goblin Gang Ice Golem Tornado P.E.K.K.A
Archers
Ice Golem Zap Goblin Gang Tornado P.E.K.K.A
Goblin Gang
Zap Archers Ice Golem P.E.K.K.A
Ice Golem
Archers Zap Goblin Gang Wizard Tornado
Wizard
Tornado Ice Golem P.E.K.K.A
Tornado
Wizard P.E.K.K.A Zap Archers Ice Golem
P.E.K.K.A
Tornado Zap Archers Goblin Gang Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Wizard
P.E.K.K.A Zap Goblin Gang
Goblin Gang Tornado P.E.K.K.A Archers
P.E.K.K.A Goblin Gang
Tornado P.E.K.K.A
Goblin Gang Tornado Zap Archers
Tornado Zap Archers Goblin Gang Wizard
Zap Ice Golem P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Archers Ice Golem
Archers Goblin Gang Zap Ice Golem Wizard Tornado
Zap Archers Goblin Gang Wizard Tornado
P.E.K.K.A Zap Goblin Gang Wizard
Wizard Zap Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A
Wizard Goblin Gang Tornado P.E.K.K.A
Zap Archers Goblin Gang Wizard Tornado
Zap Wizard Tornado Archers Ice Golem
P.E.K.K.A Tornado
Goblin Gang Wizard Archers P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Ice Golem P.E.K.K.A
Zap Archers Goblin Gang Ice Golem Wizard
Goblin Gang P.E.K.K.A Zap Ice Golem
Goblin Gang P.E.K.K.A Zap Ice Golem Tornado
P.E.K.K.A Goblin Gang
Wizard Zap Archers Goblin Gang Ice Golem Tornado
Goblin Gang P.E.K.K.A Archers Ice Golem
P.E.K.K.A
Zap P.E.K.K.A Ice Golem Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Ice Golem Wizard
Wizard Archers
Goblin Gang Zap Archers Ice Golem Tornado P.E.K.K.A
Zap Archers Ice Golem Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap Tornado
Ice Golem
Wizard Zap
Wizard Zap Ice Golem Tornado
Archers Wizard Tornado
Zap Ice Golem Wizard Tornado
Zap Wizard Tornado
Goblin Gang Tornado
Zap Wizard Tornado
Zap Archers Wizard Tornado
Ice Golem
Zap Ice Golem
Zap Wizard
Wizard
Tornado
Zap Archers Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Ice Golem Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Archers Ice Golem Wizard Tornado
Zap Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Archers Goblin Gang
Zap Archers Wizard Tornado
Goblin Gang Wizard
Zap Ice Golem Wizard
Zap Tornado
P.E.K.K.A
Zap Goblin Gang Tornado
Zap Tornado
Zap Tornado

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