My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch Magic Archer
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Wizard Witch P.E.K.K.A Magic Archer
Fireball
Elite Barbarians Wizard Witch Magic Archer
Poison
Wizard Witch Magic Archer
Lightning
Elite Barbarians Valkyrie Wizard Witch Magic Archer
Rocket
Elite Barbarians Valkyrie Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Valkyrie Magic Archer Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Valkyrie Magic Archer

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians
Arrows Valkyrie Rage Wizard
Valkyrie
Elite Barbarians Wizard Witch P.E.K.K.A Magic Archer
Wizard
Elite Barbarians Valkyrie Rage P.E.K.K.A
Rage
Elite Barbarians Witch Wizard
Witch
Rage Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Valkyrie Wizard Witch
Magic Archer
P.E.K.K.A Valkyrie

Defense Synergies 1 8

Arrows
Valkyrie P.E.K.K.A
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Arrows Wizard Witch P.E.K.K.A Magic Archer
Wizard
Elite Barbarians Valkyrie P.E.K.K.A
Rage
Witch
Valkyrie
P.E.K.K.A
Arrows Valkyrie Wizard
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Magic Archer
Elite Barbarians P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Elite Barbarians Valkyrie
Elite Barbarians Witch P.E.K.K.A Valkyrie
Arrows Elite Barbarians Valkyrie P.E.K.K.A
Arrows Valkyrie Magic Archer
Arrows Wizard Witch Magic Archer
Arrows Valkyrie P.E.K.K.A Magic Archer
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Valkyrie
Valkyrie Witch Arrows Wizard Magic Archer
Arrows Wizard Witch Magic Archer
P.E.K.K.A Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Arrows Witch P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A
Elite Barbarians P.E.K.K.A
Wizard Arrows Elite Barbarians Valkyrie Witch P.E.K.K.A
Arrows Elite Barbarians Valkyrie Wizard Witch Magic Archer
Arrows Valkyrie Wizard Witch Magic Archer
P.E.K.K.A Elite Barbarians
Valkyrie Wizard Arrows Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch P.E.K.K.A
Arrows Elite Barbarians Valkyrie Wizard Magic Archer
P.E.K.K.A Elite Barbarians Valkyrie Witch
Valkyrie P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Valkyrie Witch
Arrows Wizard Witch Magic Archer
P.E.K.K.A Elite Barbarians Valkyrie Witch
P.E.K.K.A Elite Barbarians Valkyrie
P.E.K.K.A Elite Barbarians Valkyrie Witch Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Valkyrie Witch
P.E.K.K.A Arrows Elite Barbarians Valkyrie
Elite Barbarians P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Witch Magic Archer
Elite Barbarians Witch Valkyrie P.E.K.K.A Magic Archer
Arrows Valkyrie Elite Barbarians Wizard Witch P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Wizard Arrows Valkyrie Magic Archer
Arrows Wizard Witch Magic Archer
Arrows Wizard Witch Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Elite Barbarians
Arrows Valkyrie Wizard Magic Archer
Arrows Wizard Magic Archer
Elite Barbarians Magic Archer
Arrows Magic Archer
Arrows Elite Barbarians Magic Archer
Arrows Wizard Witch Magic Archer
Magic Archer Arrows Wizard
Arrows
Arrows Wizard Magic Archer
Arrows Valkyrie Wizard Witch Magic Archer
Magic Archer
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch Magic Archer
Witch
Arrows Wizard Witch Magic Archer
Arrows Wizard Witch Magic Archer
Arrows Magic Archer
Elite Barbarians Arrows Wizard Witch Magic Archer
Wizard Witch
Elite Barbarians
Arrows Wizard Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Wizard Magic Archer
Witch Magic Archer
Arrows Wizard Witch Magic Archer
Arrows
Valkyrie Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians Witch Magic Archer
Witch Magic Archer
Witch Magic Archer

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