My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Witch Cannon Cart P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart
Giant Snowball
Bats Tombstone Witch Lumberjack
Zap
Bats Tombstone Witch Cannon Cart
Barbarian Barrel
Tombstone Witch Cannon Cart Lumberjack
The Log
Tombstone Witch Cannon Cart Lumberjack
Earthquake
Tombstone Witch
Arrows
Bats Tombstone Witch
Royal Delivery
Bats Witch Cannon Cart P.E.K.K.A Lumberjack
Fireball
Tombstone Witch Cannon Cart Lumberjack
Poison
Bats Tombstone Witch
Lightning
Tombstone Witch Cannon Cart Lumberjack
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Tombstone Lumberjack Witch Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Tombstone

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Cannon Cart P.E.K.K.A Lumberjack
Zap
Mirror Cannon Cart P.E.K.K.A Bats Witch Lumberjack
Tombstone
Mirror
Zap Cannon Cart Lumberjack
Witch
Zap Cannon Cart P.E.K.K.A Lumberjack
Cannon Cart
Zap Bats Mirror Witch Lumberjack
P.E.K.K.A
Zap Bats Witch Lumberjack
Lumberjack
Bats Zap Mirror Witch Cannon Cart P.E.K.K.A

Defense Synergies 1 16

Bats
Zap Cannon Cart P.E.K.K.A Lumberjack
Zap
Mirror Bats Tombstone Witch Cannon Cart P.E.K.K.A Lumberjack
Tombstone
Zap Mirror Cannon Cart Lumberjack
Mirror
Zap Tombstone Lumberjack
Witch
Zap Cannon Cart Lumberjack
Cannon Cart
Bats Zap Tombstone Witch Lumberjack
P.E.K.K.A
Bats Zap
Lumberjack
Bats Zap Tombstone Mirror Witch Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Tombstone
P.E.K.K.A Lumberjack Bats Zap Tombstone Witch Cannon Cart
Witch P.E.K.K.A Lumberjack Bats Tombstone Cannon Cart
Witch P.E.K.K.A Lumberjack Bats Tombstone Cannon Cart
Tombstone P.E.K.K.A Lumberjack
Bats Zap Cannon Cart Lumberjack
Bats Zap Tombstone Witch
Zap Cannon Cart P.E.K.K.A
Witch P.E.K.K.A Tombstone Lumberjack
Cannon Cart Lumberjack
Bats Witch Zap Tombstone Cannon Cart Lumberjack
Bats Zap Witch
Tombstone P.E.K.K.A Lumberjack Bats Zap Witch Cannon Cart
Bats Zap Tombstone Witch Cannon Cart P.E.K.K.A Lumberjack
P.E.K.K.A Tombstone Cannon Cart Lumberjack
Zap P.E.K.K.A Lumberjack
Bats Tombstone Witch Cannon Cart P.E.K.K.A Lumberjack
Tombstone Bats Zap Witch Cannon Cart Lumberjack
Zap Witch Bats Tombstone Cannon Cart Lumberjack
P.E.K.K.A Cannon Cart Lumberjack
Bats Witch Cannon Cart P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tombstone Witch Cannon Cart P.E.K.K.A
Zap Cannon Cart Lumberjack
Tombstone P.E.K.K.A Lumberjack Bats Zap Witch Cannon Cart
P.E.K.K.A Lumberjack Bats Zap Cannon Cart
P.E.K.K.A Tombstone Witch Cannon Cart Lumberjack
Bats Zap Witch
P.E.K.K.A Bats Tombstone Witch Cannon Cart Lumberjack
P.E.K.K.A Cannon Cart Lumberjack
Zap P.E.K.K.A Bats Tombstone Witch Cannon Cart
Witch P.E.K.K.A Tombstone
P.E.K.K.A Bats Tombstone Witch Cannon Cart Lumberjack
P.E.K.K.A Zap
Cannon Cart P.E.K.K.A Tombstone Witch Lumberjack
Witch Cannon Cart
Tombstone Witch Bats Zap Cannon Cart P.E.K.K.A Lumberjack
Bats Zap Witch Cannon Cart P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Cannon Cart
Cannon Cart
Zap
Bats Zap Witch
Witch
Zap
Zap
Bats Lumberjack
Zap Cannon Cart
Zap
Cannon Cart
Cannon Cart
Zap Cannon Cart
Zap Witch Cannon Cart
Cannon Cart
Bats
Zap
Zap Witch
Zap Cannon Cart
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Witch
Zap Bats Witch
Zap
Zap
P.E.K.K.A
Zap Bats Tombstone Witch Cannon Cart
Zap Witch
Cannon Cart Lumberjack
Zap
Zap
Cannon Cart P.E.K.K.A
Zap Bats Witch
Bats Zap Witch
Zap Witch Cannon Cart

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