My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Witch
Zap
Battle Ram Witch
Barbarian Barrel
Battle Ram Witch Ice Wizard
The Log
Mini P.E.K.K.A Battle Ram Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Battle Ram Witch P.E.K.K.A Ice Wizard
Fireball
Battle Ram Witch Ice Wizard
Poison
Witch Ice Wizard
Lightning
Mini P.E.K.K.A Battle Ram Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Tornado P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Fireball Mini P.E.K.K.A Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Fireball

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Tornado P.E.K.K.A Mini P.E.K.K.A Witch Ice Wizard
Fireball
Zap Tornado Battle Ram
Mini P.E.K.K.A
Zap Tornado Ice Wizard
Battle Ram
Zap Fireball Tornado Witch P.E.K.K.A
Tornado
Zap Fireball P.E.K.K.A Mini P.E.K.K.A Battle Ram Witch Ice Wizard
Witch
Zap Battle Ram Tornado P.E.K.K.A
P.E.K.K.A
Zap Tornado Battle Ram Witch Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Tornado P.E.K.K.A

Defense Synergies 5 12

Zap
Fireball Mini P.E.K.K.A Tornado Witch P.E.K.K.A Ice Wizard
Fireball
Zap Tornado Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Fireball Tornado Witch Ice Wizard
Battle Ram
Tornado
Fireball P.E.K.K.A Ice Wizard Zap Mini P.E.K.K.A Witch
Witch
Zap Mini P.E.K.K.A Tornado Ice Wizard
P.E.K.K.A
Tornado Zap Ice Wizard
Ice Wizard
Tornado Zap Fireball Mini P.E.K.K.A Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Zap Witch Ice Wizard
Mini P.E.K.K.A Tornado Witch P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Ice Wizard
Fireball Mini P.E.K.K.A Tornado P.E.K.K.A
Fireball Tornado Zap Ice Wizard
Tornado Zap Fireball Witch Ice Wizard
Zap Fireball P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Tornado Ice Wizard
Tornado Mini P.E.K.K.A Ice Wizard
Witch Ice Wizard Zap Fireball Tornado
Zap Fireball Tornado Witch Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Witch Ice Wizard
Fireball Zap Mini P.E.K.K.A Tornado Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado Witch P.E.K.K.A
Fireball Zap Tornado Witch Ice Wizard
Zap Tornado Witch Fireball Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Tornado
Fireball Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch P.E.K.K.A
Fireball Zap Mini P.E.K.K.A
P.E.K.K.A Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Mini P.E.K.K.A Witch
Fireball Zap Tornado Witch Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Witch Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch
P.E.K.K.A Zap Fireball Tornado
Mini P.E.K.K.A P.E.K.K.A Fireball Witch
Fireball Witch
Witch Zap Fireball Mini P.E.K.K.A Tornado P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Witch P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Tornado Witch Ice Wizard
Tornado Witch
Fireball Zap Tornado Ice Wizard
Fireball Zap Tornado
Fireball Mini P.E.K.K.A Tornado
Zap Fireball Tornado
Fireball Zap Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball Tornado
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Tornado Witch
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Witch Ice Wizard
Witch
Fireball Zap Tornado Witch Ice Wizard
Fireball Zap Tornado Witch
Fireball Zap Tornado
Zap Fireball Tornado Witch Ice Wizard
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Witch
Fireball Zap Tornado Witch Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch

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