My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Princess Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde Witch Princess Lumberjack
Zap
Minion Horde Witch Princess
Barbarian Barrel
Elite Barbarians Witch Princess Ice Wizard Lumberjack
The Log
Elite Barbarians Witch Princess Lumberjack
Earthquake
Witch
Arrows
Minion Horde Witch Princess
Royal Delivery
Minion Horde Elite Barbarians Witch P.E.K.K.A Princess Ice Wizard Lumberjack
Fireball
Minion Horde Elite Barbarians Witch Princess Ice Wizard Lumberjack
Poison
Minion Horde Witch Princess Ice Wizard
Lightning
Elite Barbarians Witch Ice Wizard Lumberjack
Rocket
Minion Horde Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Ice Wizard Lumberjack Minion Horde Witch Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Ice Wizard Lumberjack Minion Horde

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lumberjack
Elite Barbarians
Lumberjack
Rocket
Witch
P.E.K.K.A Lumberjack
P.E.K.K.A
Witch Princess Ice Wizard Lumberjack
Princess
P.E.K.K.A
Ice Wizard
P.E.K.K.A Lumberjack
Lumberjack
Minion Horde Elite Barbarians Witch P.E.K.K.A Ice Wizard

Defense Synergies 0 7

Minion Horde
Ice Wizard
Elite Barbarians
Rocket
Witch
Ice Wizard Lumberjack
P.E.K.K.A
Princess Ice Wizard
Princess
P.E.K.K.A Ice Wizard
Ice Wizard
Minion Horde Witch P.E.K.K.A Princess Lumberjack
Lumberjack
Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Minion Horde Elite Barbarians P.E.K.K.A Lumberjack Witch Ice Wizard
Minion Horde Rocket Witch P.E.K.K.A Lumberjack Elite Barbarians Ice Wizard
Minion Horde Elite Barbarians Witch P.E.K.K.A Lumberjack Ice Wizard
Elite Barbarians Rocket P.E.K.K.A Princess Lumberjack
Ice Wizard Lumberjack
Minion Horde Rocket Witch Princess Ice Wizard
Rocket P.E.K.K.A
Minion Horde Witch P.E.K.K.A Elite Barbarians Princess Ice Wizard Lumberjack
Elite Barbarians Minion Horde Ice Wizard Lumberjack
Minion Horde Witch Ice Wizard Princess Lumberjack
Minion Horde Witch Princess Ice Wizard
Minion Horde P.E.K.K.A Lumberjack Elite Barbarians Rocket Witch Ice Wizard
Rocket Minion Horde Witch P.E.K.K.A Princess Lumberjack
Elite Barbarians P.E.K.K.A Minion Horde Lumberjack
Minion Horde Rocket Elite Barbarians P.E.K.K.A Lumberjack
Minion Horde Elite Barbarians Witch P.E.K.K.A Lumberjack
Minion Horde Elite Barbarians Witch Ice Wizard Lumberjack
Witch Princess Ice Wizard Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Minion Horde Elite Barbarians Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch P.E.K.K.A
Elite Barbarians Rocket Lumberjack
P.E.K.K.A Lumberjack Minion Horde Elite Barbarians Rocket Witch
Rocket P.E.K.K.A Lumberjack Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians Witch Lumberjack
Rocket Minion Horde Witch Princess Ice Wizard
Rocket P.E.K.K.A Minion Horde Elite Barbarians Witch Ice Wizard Lumberjack
P.E.K.K.A Minion Horde Elite Barbarians Lumberjack
Minion Horde Rocket P.E.K.K.A Elite Barbarians Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians Witch Lumberjack
Rocket P.E.K.K.A Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Minion Horde Witch Lumberjack
Minion Horde Witch Princess
Elite Barbarians Witch Minion Horde Rocket P.E.K.K.A Lumberjack
Minion Horde Elite Barbarians Witch P.E.K.K.A Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Rocket
Princess Ice Wizard
Rocket Minion Horde
Rocket
Rocket Minion Horde
Minion Horde Rocket Witch Princess Ice Wizard
Minion Horde Witch Princess
Princess Ice Wizard
Rocket Minion Horde Elite Barbarians Lumberjack
Rocket Minion Horde Princess
Rocket Princess
Rocket Elite Barbarians Princess
Minion Horde Rocket Princess
Princess Elite Barbarians
Rocket Minion Horde Witch Princess
Minion Horde Rocket Princess
Rocket
Minion Horde Rocket
Rocket Princess
Rocket Witch Princess
Rocket Minion Horde
Rocket Princess
Rocket
Rocket Minion Horde
Witch Princess Ice Wizard
Minion Horde Witch
Witch Princess Ice Wizard
Witch Princess
Rocket
Elite Barbarians Minion Horde Witch Princess Ice Wizard
Rocket Minion Horde Witch
Minion Horde Elite Barbarians
Minion Horde Rocket
Rocket Minion Horde Princess
P.E.K.K.A Minion Horde
Rocket Princess
Minion Horde Rocket Witch Princess
Rocket Witch Princess Ice Wizard
Minion Horde Rocket Princess Lumberjack
Princess
Rocket
Minion Horde Elite Barbarians P.E.K.K.A
Minion Horde Elite Barbarians Rocket Witch Princess
Rocket Witch Princess
Rocket Witch Princess

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