My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Executioner P.E.K.K.A Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Archers Witch Night Witch
Zap
Archers Witch Night Witch
Barbarian Barrel
Archers Valkyrie Witch Executioner Royal Ghost Night Witch
The Log
Archers Witch
Earthquake
Archers Witch
Arrows
Archers Witch Night Witch
Royal Delivery
Archers Valkyrie Witch Executioner P.E.K.K.A Royal Ghost Night Witch
Fireball
Archers Witch Executioner Night Witch
Poison
Archers Witch Executioner Night Witch
Lightning
Valkyrie Witch Executioner Night Witch
Rocket
Valkyrie Witch Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Executioner P.E.K.K.A Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Royal Ghost Valkyrie Night Witch Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Royal Ghost Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie P.E.K.K.A Royal Ghost
Valkyrie
Archers Witch Executioner P.E.K.K.A Royal Ghost
Rage
Witch Night Witch
Witch
Rage Valkyrie P.E.K.K.A Royal Ghost
Executioner
Valkyrie P.E.K.K.A
P.E.K.K.A
Archers Valkyrie Witch Executioner Night Witch
Royal Ghost
Archers Valkyrie Witch
Night Witch
Rage P.E.K.K.A

Defense Synergies 1 7

Archers
Valkyrie Witch P.E.K.K.A
Valkyrie
Archers Witch Executioner P.E.K.K.A Night Witch
Rage
Witch
Archers Valkyrie Royal Ghost
Executioner
Valkyrie
P.E.K.K.A
Archers Valkyrie
Royal Ghost
Witch
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner
P.E.K.K.A Valkyrie Witch Executioner Night Witch
Witch P.E.K.K.A Archers Valkyrie Executioner Night Witch
Witch P.E.K.K.A Night Witch Valkyrie
Valkyrie P.E.K.K.A
Archers Valkyrie Executioner Royal Ghost Night Witch
Archers Witch Executioner Night Witch
Valkyrie P.E.K.K.A
Witch P.E.K.K.A Night Witch
Archers Valkyrie Royal Ghost Night Witch
Archers Valkyrie Witch Executioner Royal Ghost Night Witch
Executioner Archers Witch Night Witch
P.E.K.K.A Night Witch Valkyrie Witch
Valkyrie Executioner Witch P.E.K.K.A Royal Ghost Night Witch
P.E.K.K.A
P.E.K.K.A
Valkyrie Witch Executioner P.E.K.K.A Night Witch
Archers Valkyrie Witch Executioner Royal Ghost Night Witch
Valkyrie Witch Executioner Archers Royal Ghost
P.E.K.K.A
Valkyrie Royal Ghost Archers Witch Executioner P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch P.E.K.K.A Royal Ghost
Archers Valkyrie Executioner Royal Ghost
P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A Night Witch
P.E.K.K.A Valkyrie Witch Executioner Night Witch
Executioner Archers Witch
P.E.K.K.A Archers Valkyrie Witch Night Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Witch Executioner Night Witch
Archers Valkyrie Witch Executioner
Witch Archers Valkyrie Executioner P.E.K.K.A Night Witch
Valkyrie Executioner Archers Witch P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost
Executioner Royal Ghost
Valkyrie
Executioner Valkyrie
Executioner Witch
Archers Witch Executioner
Executioner
Night Witch
Valkyrie
Archers Executioner
Executioner
Witch Executioner
Executioner
Night Witch
Archers Executioner
Valkyrie Witch
Night Witch
Valkyrie Witch Executioner
Witch
Witch Executioner Royal Ghost
Witch
Archers Witch Executioner Night Witch
Witch
Night Witch
Night Witch
P.E.K.K.A
Archers Witch Night Witch
Archers Witch Executioner
Valkyrie Executioner
Executioner
Executioner P.E.K.K.A
Witch
Witch Executioner
Witch Executioner Royal Ghost

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