My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions Dart Goblin Witch
Zap
Skeletons Minions Dart Goblin Witch
Barbarian Barrel
Skeletons Knight Dart Goblin Witch
The Log
Skeletons Dart Goblin Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Minions Dart Goblin Witch
Royal Delivery
Skeletons Knight Minions Dart Goblin Witch P.E.K.K.A
Fireball
Minions Dart Goblin Witch
Poison
Minions Dart Goblin Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Minions Dart Goblin Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Minions

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball P.E.K.K.A Knight
Knight
Minions Dart Goblin Arrows Fireball Witch
Minions
Knight P.E.K.K.A
Dart Goblin
Knight P.E.K.K.A
Fireball
Arrows Knight
Witch
Knight P.E.K.K.A
P.E.K.K.A
Arrows Minions Dart Goblin Witch

Defense Synergies 3 12

Skeletons
Dart Goblin Knight Minions Witch P.E.K.K.A
Arrows
Knight Fireball P.E.K.K.A
Knight
Minions Dart Goblin Skeletons Arrows Fireball Witch
Minions
Knight Skeletons Dart Goblin P.E.K.K.A
Dart Goblin
Skeletons Knight Minions P.E.K.K.A
Fireball
Arrows Knight
Witch
Skeletons Knight
P.E.K.K.A
Skeletons Arrows Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Dart Goblin Fireball
P.E.K.K.A Skeletons Knight Minions Dart Goblin Witch
Witch P.E.K.K.A Skeletons Knight Minions Dart Goblin
Witch P.E.K.K.A Skeletons Knight Minions Dart Goblin
Arrows Fireball P.E.K.K.A
Arrows Fireball Skeletons Minions Dart Goblin
Minions Dart Goblin Arrows Fireball Witch
Arrows Dart Goblin Fireball P.E.K.K.A
Witch P.E.K.K.A Skeletons Minions
Knight Skeletons Dart Goblin
Minions Dart Goblin Witch Skeletons Arrows Knight Fireball
Arrows Minions Dart Goblin Fireball Witch
P.E.K.K.A Skeletons Knight Minions Fireball Witch
Fireball Arrows Minions Dart Goblin Witch P.E.K.K.A
P.E.K.K.A Knight
Fireball P.E.K.K.A
Skeletons Arrows Knight Minions Fireball Witch P.E.K.K.A
Arrows Fireball Knight Minions Dart Goblin Witch
Arrows Witch Knight Minions Dart Goblin Fireball
P.E.K.K.A Dart Goblin
Arrows Knight Minions Dart Goblin Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Witch P.E.K.K.A
Fireball Arrows Knight
P.E.K.K.A Skeletons Knight Minions Witch
P.E.K.K.A Knight Fireball
P.E.K.K.A Skeletons Knight Witch
Arrows Fireball Skeletons Minions Dart Goblin Witch
P.E.K.K.A Skeletons Knight Minions Dart Goblin Fireball Witch
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Minions Fireball Witch
Witch P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Knight Minions Dart Goblin Witch
P.E.K.K.A Arrows Fireball
P.E.K.K.A Skeletons Knight Fireball Witch
Dart Goblin Fireball Witch
Witch Skeletons Knight Minions Dart Goblin Fireball P.E.K.K.A
Arrows Minions Dart Goblin Fireball Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Knight Dart Goblin Fireball
Fireball Arrows
Arrows Fireball Minions Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Minions Fireball
Arrows Knight Dart Goblin Fireball
Fireball Arrows Dart Goblin
Knight Dart Goblin Fireball
Arrows Minions Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Witch
Arrows Dart Goblin Fireball
Arrows Fireball
Minions
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Witch
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Dart Goblin Witch
Fireball Arrows Witch
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Witch
Minions Dart Goblin Fireball Witch
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Minions Dart Goblin Fireball Witch
Fireball Arrows Dart Goblin Witch
Arrows Fireball
Fireball Knight Dart Goblin
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin P.E.K.K.A
Minions Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch

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