My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Mega Minion Witch
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Goblin Gang Valkyrie Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Mega Minion Valkyrie Witch P.E.K.K.A
Fireball
Goblin Gang Mega Minion Witch
Poison
Bats Goblin Gang Mega Minion Witch
Lightning
Mega Minion Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Mega Minion Fireball Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Mega Minion

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Minion P.E.K.K.A
Arrows
Fireball P.E.K.K.A Mega Minion
Goblin Gang
Valkyrie P.E.K.K.A
Mega Minion
Bats Arrows Fireball Valkyrie
Fireball
Arrows Mega Minion
Valkyrie
Bats Goblin Gang Mega Minion Witch P.E.K.K.A
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bats Goblin Gang Valkyrie Witch

Defense Synergies 0 13

Bats
Valkyrie P.E.K.K.A
Arrows
Mega Minion Fireball Valkyrie P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A
Mega Minion
Arrows Valkyrie Witch
Fireball
Arrows Valkyrie
Valkyrie
Bats Arrows Goblin Gang Mega Minion Fireball Witch P.E.K.K.A
Witch
Mega Minion Valkyrie
P.E.K.K.A
Bats Arrows Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie
P.E.K.K.A Bats Goblin Gang Mega Minion Valkyrie Witch
Goblin Gang Witch P.E.K.K.A Bats Mega Minion Valkyrie
Witch P.E.K.K.A Bats Goblin Gang Mega Minion Valkyrie
Arrows Fireball Valkyrie P.E.K.K.A
Arrows Goblin Gang Fireball Bats Mega Minion Valkyrie
Bats Mega Minion Arrows Goblin Gang Fireball Witch
Arrows Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A Goblin Gang
Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Witch Arrows Mega Minion Fireball
Arrows Mega Minion Bats Goblin Gang Fireball Witch
P.E.K.K.A Bats Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Bats Arrows Goblin Gang Mega Minion Witch P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Bats Arrows Goblin Gang Fireball Valkyrie Witch P.E.K.K.A
Arrows Fireball Bats Goblin Gang Mega Minion Valkyrie Witch
Arrows Valkyrie Witch Bats Mega Minion Fireball
P.E.K.K.A
Goblin Gang Valkyrie Bats Arrows Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Witch P.E.K.K.A
Fireball Arrows Goblin Gang Mega Minion Valkyrie
Goblin Gang P.E.K.K.A Bats Valkyrie Witch
Goblin Gang Valkyrie P.E.K.K.A Bats Fireball
P.E.K.K.A Goblin Gang Valkyrie Witch
Arrows Fireball Bats Goblin Gang Witch
Goblin Gang P.E.K.K.A Bats Mega Minion Fireball Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Mega Minion Fireball Valkyrie Witch
Witch P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Bats Mega Minion Valkyrie Witch
P.E.K.K.A Arrows Fireball Valkyrie
P.E.K.K.A Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Witch
Goblin Gang Witch Bats Mega Minion Fireball Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Mega Minion Fireball Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Bats Mega Minion Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bats
Arrows Mega Minion Fireball
Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch
Mega Minion Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Bats Arrows Fireball Witch
Bats Mega Minion Fireball Witch
Mega Minion Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Bats Goblin Gang Fireball Witch
Fireball Arrows Mega Minion Witch
Arrows Fireball
Fireball Goblin Gang Mega Minion Valkyrie
Arrows Fireball
Arrows Fireball
Mega Minion P.E.K.K.A
Bats Goblin Gang Fireball Witch
Bats Fireball Witch
Fireball Witch

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