My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Tombstone Witch Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Tombstone Hog Rider Witch
Zap
Bats Tombstone Witch
Barbarian Barrel
Tombstone Witch
The Log
Tombstone Hog Rider Witch
Earthquake
Tombstone Hog Rider Witch
Arrows
Bats Tombstone Witch
Royal Delivery
Bats Hog Rider Witch Bowler P.E.K.K.A
Fireball
Tombstone Hog Rider Witch Bowler
Poison
Bats Tombstone Witch
Lightning
Ice Golem Tombstone Witch Bowler
Rocket
Hog Rider Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Tombstone Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Tombstone Hog Rider Witch Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Tombstone

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Zap Bowler P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Ice Golem Witch Bowler
Ice Golem
Bats Hog Rider Zap Witch
Tombstone
Hog Rider
Bats Zap Ice Golem Witch Bowler
Witch
Zap Ice Golem Hog Rider Bowler P.E.K.K.A
Bowler
Bats Zap Hog Rider Witch
P.E.K.K.A
Zap Bats Witch

Defense Synergies 0 12

Bats
Zap Ice Golem Bowler P.E.K.K.A
Zap
Bats Ice Golem Tombstone Witch Bowler P.E.K.K.A
Ice Golem
Bats Zap Witch Bowler
Tombstone
Zap
Hog Rider
Witch
Zap Ice Golem Bowler
Bowler
Bats Zap Ice Golem Witch
P.E.K.K.A
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Ice Golem Tombstone
P.E.K.K.A Bats Zap Tombstone Witch
Witch Bowler P.E.K.K.A Bats Tombstone
Witch P.E.K.K.A Bats Tombstone Bowler
Tombstone Bowler P.E.K.K.A
Bowler Bats Zap
Bats Zap Tombstone Witch
Bowler Zap Ice Golem P.E.K.K.A
Witch P.E.K.K.A Tombstone
Ice Golem Bowler
Bats Witch Zap Ice Golem Tombstone Bowler
Bats Zap Witch
Tombstone Bowler P.E.K.K.A Bats Zap Witch
Bowler Bats Zap Tombstone Witch P.E.K.K.A
P.E.K.K.A Tombstone
Zap Bowler P.E.K.K.A
Bats Tombstone Witch Bowler P.E.K.K.A
Tombstone Bats Zap Witch Bowler
Zap Witch Bats Ice Golem Tombstone Bowler
P.E.K.K.A
Bowler Bats Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Tombstone Witch Bowler P.E.K.K.A
Zap Ice Golem Bowler
Tombstone P.E.K.K.A Bats Zap Ice Golem Witch Bowler
Bowler P.E.K.K.A Bats Zap Ice Golem
P.E.K.K.A Tombstone Witch Bowler
Bats Zap Ice Golem Witch
P.E.K.K.A Bats Ice Golem Tombstone Witch Bowler
P.E.K.K.A
Zap P.E.K.K.A Bats Ice Golem Tombstone Witch
Witch P.E.K.K.A Tombstone
P.E.K.K.A Bats Tombstone Witch Bowler
P.E.K.K.A Zap Bowler
Bowler P.E.K.K.A Ice Golem Tombstone Witch
Witch Bowler
Tombstone Witch Bats Zap Ice Golem Bowler P.E.K.K.A
Bats Bowler Zap Ice Golem Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap Bowler
Ice Golem
Zap Bowler
Bats Zap Ice Golem Witch
Witch Bowler
Zap Ice Golem Bowler
Zap
Bats Bowler
Zap Bowler
Zap
Ice Golem Bowler
Zap Ice Golem
Zap Witch Bowler
Bowler
Bats
Zap Bowler
Zap Witch Bowler
Bowler
Bowler
Zap
Zap Ice Golem Witch Bowler
Witch
Zap Witch Bowler
Zap Witch Bowler
Zap
Bats Zap Ice Golem Witch
Zap Bats Witch
Bowler
Zap
Zap
P.E.K.K.A
Bowler
Zap Bats Tombstone Witch
Zap Witch
Bowler
Zap Ice Golem Bowler
Zap
P.E.K.K.A
Zap Bats Witch Bowler
Bats Zap Witch
Zap Witch Bowler

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