My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Tombstone Musketeer Hog Rider Witch
Zap
Goblins Minions Tombstone Witch
Barbarian Barrel
Goblins Tombstone Musketeer Witch
The Log
Goblins Tombstone Musketeer Hog Rider Witch
Earthquake
Tombstone Hog Rider Witch
Arrows
Goblins Minions Tombstone Witch
Royal Delivery
Goblins Minions Musketeer Hog Rider Witch P.E.K.K.A
Fireball
Minions Tombstone Musketeer Hog Rider Witch
Poison
Minions Tombstone Musketeer Witch
Lightning
Tombstone Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Tombstone Musketeer Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Tombstone

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider P.E.K.K.A
Minions
Hog Rider P.E.K.K.A
Tombstone
Musketeer
Hog Rider P.E.K.K.A
Hog Rider
Goblins Arrows Minions Musketeer Witch
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Minions Musketeer Witch

Defense Synergies 1 8

Goblins
Tombstone Musketeer
Arrows
Tombstone P.E.K.K.A
Minions
Tombstone Musketeer P.E.K.K.A
Tombstone
Musketeer Goblins Arrows Minions
Musketeer
Tombstone Goblins Minions P.E.K.K.A
Hog Rider
Witch
P.E.K.K.A
Arrows Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Musketeer
P.E.K.K.A Goblins Minions Tombstone Musketeer Witch
Witch P.E.K.K.A Goblins Minions Tombstone Musketeer
Witch P.E.K.K.A Goblins Minions Tombstone Musketeer
Arrows Tombstone P.E.K.K.A
Arrows Goblins Minions Musketeer
Minions Musketeer Arrows Tombstone Witch
Arrows Musketeer P.E.K.K.A
Witch P.E.K.K.A Goblins Minions Tombstone Musketeer
Goblins Musketeer
Goblins Minions Witch Arrows Tombstone Musketeer
Arrows Minions Musketeer Witch
Tombstone P.E.K.K.A Minions Musketeer Witch
Goblins Arrows Minions Tombstone Witch P.E.K.K.A
P.E.K.K.A Tombstone
P.E.K.K.A
Goblins Arrows Minions Tombstone Musketeer Witch P.E.K.K.A
Arrows Tombstone Goblins Minions Musketeer Witch
Arrows Witch Minions Tombstone Musketeer
P.E.K.K.A Musketeer
Goblins Arrows Minions Musketeer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tombstone Witch P.E.K.K.A
Arrows Musketeer
Tombstone P.E.K.K.A Goblins Minions Musketeer Witch
P.E.K.K.A Musketeer
P.E.K.K.A Tombstone Musketeer Witch
Arrows Minions Musketeer Witch
P.E.K.K.A Goblins Minions Tombstone Musketeer Witch
P.E.K.K.A
P.E.K.K.A Goblins Minions Tombstone Witch
Witch P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Minions Tombstone Musketeer Witch
P.E.K.K.A Arrows
P.E.K.K.A Tombstone Witch
Musketeer Witch
Tombstone Witch Goblins Minions Musketeer P.E.K.K.A
Arrows Minions Musketeer Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows
Arrows Minions Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Goblins Minions Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Minions
Arrows Musketeer
Arrows Witch
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch
Minions Musketeer Witch
Arrows Musketeer
Arrows
P.E.K.K.A
Arrows
Minions Tombstone Musketeer Witch
Arrows Musketeer Witch
Arrows
Musketeer
Arrows Musketeer
Arrows
Musketeer P.E.K.K.A
Minions Musketeer Witch
Musketeer Witch
Musketeer Witch

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