My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch P.E.K.K.A Inferno Dragon
Fireball
Wizard Witch Inferno Dragon
Poison
Wizard Witch
Lightning
Valkyrie Wizard Witch Inferno Dragon
Rocket
Valkyrie Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Valkyrie Freeze Inferno Dragon Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Valkyrie Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Freeze
Fireball
Arrows Freeze
Valkyrie
Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Freeze
Arrows Fireball
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Wizard Witch
Inferno Dragon

Defense Synergies 0 11

Arrows
Fireball Valkyrie P.E.K.K.A
Fireball
Arrows Valkyrie Freeze
Valkyrie
Arrows Fireball Wizard Freeze Witch P.E.K.K.A
Wizard
Valkyrie Freeze P.E.K.K.A
Freeze
Fireball Valkyrie Wizard
Witch
Valkyrie
P.E.K.K.A
Arrows Valkyrie Wizard
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
P.E.K.K.A Inferno Dragon Valkyrie Witch
Witch P.E.K.K.A Valkyrie Freeze Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Valkyrie
Arrows Fireball Valkyrie P.E.K.K.A
Arrows Fireball Freeze Valkyrie
Inferno Dragon Arrows Fireball Wizard Freeze Witch
Arrows Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon
Valkyrie
Valkyrie Witch Arrows Fireball Wizard Freeze
Arrows Inferno Dragon Fireball Wizard Witch
P.E.K.K.A Fireball Valkyrie Wizard Freeze Witch
Fireball Valkyrie Wizard Arrows Freeze Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon
Fireball Freeze P.E.K.K.A Inferno Dragon
Wizard Arrows Fireball Valkyrie Witch P.E.K.K.A
Arrows Fireball Valkyrie Wizard Witch
Arrows Valkyrie Wizard Freeze Witch Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Wizard Arrows Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch P.E.K.K.A
Fireball Arrows Valkyrie Wizard Inferno Dragon
P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A Fireball
P.E.K.K.A Valkyrie Witch Inferno Dragon
Arrows Fireball Wizard Freeze Witch
P.E.K.K.A Fireball Valkyrie Witch
P.E.K.K.A Valkyrie Inferno Dragon
Freeze P.E.K.K.A Fireball Valkyrie Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Witch
P.E.K.K.A Arrows Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Fireball Valkyrie Freeze P.E.K.K.A Inferno Dragon
Arrows Valkyrie Fireball Wizard Freeze Witch P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Freeze
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Freeze Witch
Arrows Wizard Witch
Arrows Fireball Wizard Freeze
Arrows Fireball Wizard
Fireball
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Freeze
Arrows Fireball Wizard
Arrows Fireball Valkyrie Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Freeze Fireball Valkyrie Wizard Witch
Witch Inferno Dragon
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Freeze Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball Freeze
P.E.K.K.A
Arrows Fireball Wizard
Fireball Freeze Witch
Fireball Arrows Wizard Witch
Freeze
Arrows Fireball
Fireball Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch

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