My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Guards Bandit
Giant Snowball
Minions Wall Breakers Guards Baby Dragon
Zap
Minions Wall Breakers Guards Bandit
Barbarian Barrel
Wall Breakers Guards Bandit
The Log
Wall Breakers Guards Bandit
Earthquake
Guards
Arrows
Minions Wall Breakers Guards
Royal Delivery
Minions Wall Breakers Guards Baby Dragon P.E.K.K.A Bandit
Fireball
Minions Wall Breakers Baby Dragon Bandit
Poison
Minions Guards
Lightning
Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Minions Guards Bandit Baby Dragon Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Minions Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Wall Breakers Bandit
Minions
Wall Breakers Baby Dragon P.E.K.K.A Bandit
Wall Breakers
Arrows Minions Baby Dragon
Guards
Bandit
Baby Dragon
Minions Wall Breakers Poison P.E.K.K.A Bandit
Poison
P.E.K.K.A Baby Dragon
P.E.K.K.A
Arrows Poison Minions Baby Dragon
Bandit
Arrows Minions Guards Baby Dragon

Defense Synergies 0 9

Arrows
P.E.K.K.A Bandit
Minions
Baby Dragon P.E.K.K.A Bandit
Wall Breakers
Guards
Baby Dragon Poison
Baby Dragon
Minions Guards P.E.K.K.A Bandit
Poison
Guards
P.E.K.K.A
Arrows Minions Baby Dragon
Bandit
Arrows Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon
P.E.K.K.A Minions Bandit
P.E.K.K.A Minions Bandit
P.E.K.K.A Minions Guards Bandit
Arrows Poison P.E.K.K.A
Arrows Minions Guards Baby Dragon Bandit
Minions Arrows Baby Dragon Poison
Arrows Baby Dragon Poison P.E.K.K.A Bandit
P.E.K.K.A Minions
Guards Bandit
Minions Guards Poison Arrows Baby Dragon Bandit
Arrows Minions Baby Dragon Poison
P.E.K.K.A Minions Guards Bandit
Arrows Minions Guards Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Arrows Minions Poison P.E.K.K.A
Arrows Minions Guards Baby Dragon Bandit
Arrows Baby Dragon Poison Minions Guards Bandit
P.E.K.K.A
Arrows Minions Guards Baby Dragon Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Bandit
Poison Bandit Arrows Baby Dragon
Guards P.E.K.K.A Bandit Minions
Guards P.E.K.K.A Bandit
P.E.K.K.A Guards Bandit
Arrows Poison Minions Baby Dragon
Guards P.E.K.K.A Minions Bandit
P.E.K.K.A
P.E.K.K.A Minions Baby Dragon Poison Bandit
P.E.K.K.A Guards
P.E.K.K.A Minions Guards
P.E.K.K.A Arrows Guards Poison
P.E.K.K.A Guards Bandit
Baby Dragon
Guards Minions Baby Dragon Poison P.E.K.K.A
Arrows Minions Poison Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards Baby Dragon Bandit
Arrows Poison Baby Dragon Bandit
Arrows Baby Dragon Poison Bandit
Arrows Guards Poison
Poison Arrows Baby Dragon
Arrows Poison Minions Baby Dragon
Arrows Baby Dragon Poison
Arrows Poison Baby Dragon
Arrows Poison Bandit
Minions Guards Poison
Poison Arrows Bandit
Poison Arrows Baby Dragon
Poison Baby Dragon Bandit
Arrows Minions Baby Dragon Poison Bandit
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison Bandit
Arrows Baby Dragon Poison Bandit
Arrows Poison
Minions
Arrows Baby Dragon Poison Bandit
Arrows Baby Dragon Poison
Minions Baby Dragon Poison
Arrows Poison
Arrows Baby Dragon Poison
Arrows Poison Baby Dragon
Arrows Poison Baby Dragon Bandit
Arrows Baby Dragon Poison Bandit
Poison Arrows Baby Dragon Bandit
Poison Arrows Baby Dragon
Minions Guards Poison
Poison Arrows Bandit
Arrows Poison
P.E.K.K.A
Arrows Poison
Minions Guards Bandit
Poison Arrows Baby Dragon
Arrows
Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Poison
P.E.K.K.A
Minions Guards Baby Dragon Poison
Poison
Poison Baby Dragon Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: