My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Three Musketeers P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Miner
Giant Snowball
Battle Ram Three Musketeers Miner
Zap
Battle Ram Three Musketeers
Barbarian Barrel
Valkyrie Battle Ram Three Musketeers Royal Ghost
The Log
Battle Ram Three Musketeers
Earthquake
Arrows
Royal Delivery
Valkyrie Battle Ram Three Musketeers P.E.K.K.A Miner Royal Ghost
Fireball
Battle Ram Three Musketeers
Poison
Three Musketeers
Lightning
Valkyrie Battle Ram Three Musketeers
Rocket
Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram P.E.K.K.A Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Royal Ghost Fireball Valkyrie Battle Ram P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Royal Ghost Fireball

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Miner Valkyrie Three Musketeers Royal Ghost
Fireball
Zap Battle Ram Miner
Valkyrie
Zap Battle Ram Three Musketeers P.E.K.K.A Royal Ghost
Battle Ram
Zap Fireball Valkyrie Three Musketeers P.E.K.K.A Royal Ghost
Three Musketeers
Zap Valkyrie Battle Ram Miner Royal Ghost
P.E.K.K.A
Zap Valkyrie Battle Ram
Miner
Zap Fireball Three Musketeers Royal Ghost
Royal Ghost
Zap Valkyrie Battle Ram Three Musketeers Miner

Defense Synergies 1 8

Zap
Fireball Valkyrie Three Musketeers P.E.K.K.A Miner Royal Ghost
Fireball
Zap Valkyrie Miner
Valkyrie
Zap Fireball P.E.K.K.A
Battle Ram
Three Musketeers
Zap
P.E.K.K.A
Zap Valkyrie
Miner
Zap Fireball
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
P.E.K.K.A Zap Valkyrie Three Musketeers
Three Musketeers P.E.K.K.A Valkyrie
Three Musketeers P.E.K.K.A Valkyrie
Fireball Valkyrie P.E.K.K.A
Fireball Zap Valkyrie Royal Ghost
Three Musketeers Zap Fireball
Zap Fireball Valkyrie P.E.K.K.A
Three Musketeers P.E.K.K.A
Valkyrie Miner Royal Ghost
Valkyrie Zap Fireball Royal Ghost
Three Musketeers Zap Fireball
P.E.K.K.A Zap Fireball Valkyrie Three Musketeers
Fireball Valkyrie Three Musketeers Zap P.E.K.K.A Royal Ghost
P.E.K.K.A Three Musketeers
Zap Fireball Three Musketeers P.E.K.K.A
Three Musketeers Fireball Valkyrie P.E.K.K.A
Fireball Zap Valkyrie Three Musketeers Royal Ghost
Zap Valkyrie Fireball Royal Ghost
P.E.K.K.A Three Musketeers
Valkyrie Royal Ghost Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball P.E.K.K.A Royal Ghost
Fireball Zap Valkyrie Miner Royal Ghost
P.E.K.K.A Zap Valkyrie
Valkyrie P.E.K.K.A Zap Fireball
P.E.K.K.A Valkyrie Three Musketeers
Fireball Zap Three Musketeers
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Three Musketeers
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Three Musketeers
Fireball Valkyrie Three Musketeers
Zap Fireball Valkyrie Three Musketeers P.E.K.K.A
Valkyrie Zap Fireball P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Royal Ghost
Fireball Zap Miner Royal Ghost
Fireball Miner
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap
Fireball Zap
Fireball Miner Zap
Fireball Three Musketeers
Miner Zap Fireball Valkyrie
Fireball Zap
Fireball Three Musketeers Miner
Fireball
Zap Fireball
Zap Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Zap Fireball Three Musketeers
Zap Fireball Valkyrie Miner
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Miner Zap Royal Ghost
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Miner
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball
Fireball Zap Three Musketeers
Fireball
Fireball Miner Valkyrie Three Musketeers
Zap Fireball
Zap Fireball
Three Musketeers P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball Miner Royal Ghost

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