My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Elixir Collector P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Lumberjack
Zap
Barbarian Barrel
Musketeer Valkyrie Ice Wizard Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Elixir Collector
Arrows
Royal Delivery
Musketeer Valkyrie P.E.K.K.A Ice Wizard Lumberjack
Fireball
Musketeer Elixir Collector Ice Wizard Lumberjack
Poison
Musketeer Elixir Collector Ice Wizard
Lightning
Musketeer Valkyrie Elixir Collector Ice Wizard Lumberjack
Rocket
Musketeer Valkyrie Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Ice Wizard Musketeer Valkyrie Lumberjack Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Ice Wizard Musketeer

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Musketeer Valkyrie Ice Wizard Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Musketeer
Valkyrie Zap P.E.K.K.A Lumberjack
Valkyrie
Musketeer Lumberjack Zap P.E.K.K.A
Elixir Collector
P.E.K.K.A
Zap Arrows Musketeer Valkyrie Ice Wizard Lumberjack
Ice Wizard
Zap P.E.K.K.A Lumberjack
Lumberjack
Valkyrie Zap Arrows Musketeer P.E.K.K.A Ice Wizard

Defense Synergies 2 16

Zap
Arrows Musketeer Valkyrie P.E.K.K.A Ice Wizard Lumberjack
Arrows
Zap Valkyrie P.E.K.K.A Ice Wizard Lumberjack
Musketeer
Valkyrie Lumberjack Zap P.E.K.K.A
Valkyrie
Musketeer Zap Arrows P.E.K.K.A Ice Wizard Lumberjack
Elixir Collector
P.E.K.K.A
Zap Arrows Musketeer Valkyrie Ice Wizard
Ice Wizard
Zap Arrows Valkyrie P.E.K.K.A Lumberjack
Lumberjack
Musketeer Zap Arrows Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
P.E.K.K.A Lumberjack Zap Musketeer Valkyrie Ice Wizard
P.E.K.K.A Lumberjack Musketeer Valkyrie Ice Wizard
P.E.K.K.A Lumberjack Musketeer Valkyrie Ice Wizard
Arrows Valkyrie P.E.K.K.A Lumberjack
Arrows Zap Musketeer Valkyrie Ice Wizard Lumberjack
Musketeer Zap Arrows Ice Wizard
Zap Arrows Musketeer Valkyrie P.E.K.K.A
P.E.K.K.A Musketeer Ice Wizard Lumberjack
Musketeer Valkyrie Ice Wizard Lumberjack
Valkyrie Ice Wizard Zap Arrows Musketeer Lumberjack
Arrows Musketeer Zap Ice Wizard
P.E.K.K.A Lumberjack Zap Musketeer Valkyrie Ice Wizard
Valkyrie Zap Arrows P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Arrows Musketeer Valkyrie P.E.K.K.A Lumberjack
Arrows Zap Musketeer Valkyrie Ice Wizard Lumberjack
Zap Arrows Valkyrie Musketeer Ice Wizard Lumberjack
P.E.K.K.A Musketeer Lumberjack
Valkyrie Arrows Musketeer P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap P.E.K.K.A
Zap Arrows Musketeer Valkyrie Lumberjack
P.E.K.K.A Lumberjack Zap Musketeer Valkyrie
Valkyrie P.E.K.K.A Lumberjack Zap Musketeer
P.E.K.K.A Musketeer Valkyrie Lumberjack
Arrows Zap Musketeer Ice Wizard
P.E.K.K.A Musketeer Valkyrie Ice Wizard Lumberjack
P.E.K.K.A Valkyrie Lumberjack
Zap P.E.K.K.A Valkyrie
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie Lumberjack
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Valkyrie Lumberjack
Musketeer Valkyrie
Zap Musketeer Valkyrie P.E.K.K.A Lumberjack
Arrows Valkyrie Zap Musketeer P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer Ice Wizard
Arrows
Arrows Musketeer Valkyrie
Zap Arrows Valkyrie
Arrows Zap Musketeer Ice Wizard
Arrows Musketeer
Arrows Zap Ice Wizard
Arrows Zap
Musketeer Lumberjack
Zap Arrows Musketeer Valkyrie
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Musketeer
Zap Arrows Valkyrie
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Valkyrie Ice Wizard
Arrows Zap Musketeer Ice Wizard
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Ice Wizard
Zap Musketeer
Zap Arrows Musketeer
Zap Arrows
P.E.K.K.A
Arrows
Zap Musketeer
Zap Arrows Musketeer Ice Wizard
Arrows
Musketeer Valkyrie Lumberjack
Arrows Zap Musketeer
Zap Arrows
Musketeer P.E.K.K.A
Zap Musketeer
Zap Musketeer
Zap Musketeer

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