My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Valkyrie Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Hogs
Giant Snowball
Bats Archers Royal Hogs
Zap
Bats Archers Royal Hogs
Barbarian Barrel
Ice Spirit Archers Valkyrie Royal Hogs Executioner
The Log
Ice Spirit Archers Royal Hogs
Earthquake
Archers Royal Hogs
Arrows
Ice Spirit Bats Archers Royal Hogs
Royal Delivery
Ice Spirit Bats Archers Valkyrie Royal Hogs Executioner P.E.K.K.A
Fireball
Archers Royal Hogs Executioner
Poison
Bats Archers Royal Hogs Executioner
Lightning
Valkyrie Executioner
Rocket
Valkyrie Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Archers Fireball Valkyrie Royal Hogs Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Archers Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Royal Hogs P.E.K.K.A Bats Archers Executioner
Bats
Valkyrie Ice Spirit Royal Hogs P.E.K.K.A
Archers
Valkyrie Ice Spirit Royal Hogs P.E.K.K.A
Fireball
Royal Hogs
Valkyrie
Ice Spirit Bats Archers Royal Hogs Executioner P.E.K.K.A
Royal Hogs
Ice Spirit Bats Archers Fireball Valkyrie Executioner
Executioner
Ice Spirit Valkyrie Royal Hogs P.E.K.K.A
P.E.K.K.A
Ice Spirit Bats Archers Valkyrie Executioner

Defense Synergies 1 12

Ice Spirit
Bats Archers Fireball Valkyrie Executioner P.E.K.K.A
Bats
Ice Spirit Valkyrie P.E.K.K.A
Archers
Valkyrie Ice Spirit P.E.K.K.A
Fireball
Ice Spirit Valkyrie
Valkyrie
Archers Ice Spirit Bats Fireball Executioner P.E.K.K.A
Royal Hogs
Executioner
Ice Spirit Valkyrie
P.E.K.K.A
Ice Spirit Bats Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Executioner
P.E.K.K.A Ice Spirit Bats Valkyrie Executioner
P.E.K.K.A Bats Archers Valkyrie Executioner
P.E.K.K.A Bats Valkyrie
Fireball Valkyrie P.E.K.K.A
Fireball Bats Archers Valkyrie Executioner
Bats Ice Spirit Archers Fireball Executioner
Fireball Valkyrie P.E.K.K.A
P.E.K.K.A
Ice Spirit Archers Valkyrie
Bats Archers Valkyrie Executioner Fireball
Executioner Bats Archers Fireball
P.E.K.K.A Ice Spirit Bats Fireball Valkyrie
Fireball Valkyrie Executioner Ice Spirit Bats P.E.K.K.A
P.E.K.K.A
Ice Spirit Fireball P.E.K.K.A
Bats Fireball Valkyrie Executioner P.E.K.K.A
Ice Spirit Fireball Bats Archers Valkyrie Executioner
Valkyrie Executioner Ice Spirit Bats Archers Fireball
P.E.K.K.A
Valkyrie Bats Archers Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball P.E.K.K.A
Fireball Archers Valkyrie Executioner
P.E.K.K.A Ice Spirit Bats Valkyrie
Valkyrie P.E.K.K.A Bats Fireball
P.E.K.K.A Valkyrie Executioner
Fireball Executioner Ice Spirit Bats Archers
P.E.K.K.A Bats Archers Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Ice Spirit Bats Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Executioner
Archers Fireball Valkyrie Executioner
Ice Spirit Bats Archers Fireball Valkyrie Executioner P.E.K.K.A
Bats Valkyrie Executioner Archers Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Executioner
Fireball
Fireball Valkyrie
Fireball Executioner Valkyrie
Fireball Executioner Ice Spirit Bats
Archers Executioner
Fireball Ice Spirit Executioner
Fireball
Bats Fireball
Fireball Valkyrie
Fireball Archers Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Bats
Archers Fireball Executioner
Fireball Valkyrie
Fireball
Fireball
Fireball
Ice Spirit Fireball Valkyrie Executioner
Fireball Executioner
Fireball
Fireball
Bats Archers Fireball Executioner
Ice Spirit Bats Fireball
Fireball
Fireball
Ice Spirit Fireball
P.E.K.K.A
Fireball
Ice Spirit Bats Archers Fireball
Fireball Archers Executioner
Fireball
Fireball Valkyrie Executioner
Fireball Executioner
Fireball
Executioner P.E.K.K.A
Ice Spirit Bats Fireball
Bats Fireball Executioner
Fireball Executioner

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