My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Valkyrie Wizard Electro Wizard
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Valkyrie Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Archers Goblin Gang Hog Rider Wizard Electro Wizard
Poison
Archers Goblin Gang Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Valkyrie Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Valkyrie

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Archers Valkyrie
Archers
Valkyrie Zap Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Valkyrie P.E.K.K.A
Valkyrie
Archers Hog Rider Zap Goblin Gang Wizard P.E.K.K.A Electro Wizard
Hog Rider
Zap Goblin Gang Valkyrie Archers Wizard Electro Wizard
Wizard
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Archers Goblin Gang Valkyrie Wizard
Electro Wizard
Zap P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 2 16

Zap
Electro Wizard Archers Goblin Gang Valkyrie P.E.K.K.A
Archers
Valkyrie Zap Goblin Gang P.E.K.K.A Electro Wizard
Goblin Gang
Zap Archers Valkyrie P.E.K.K.A Electro Wizard
Valkyrie
Archers Zap Goblin Gang Wizard P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Archers Goblin Gang Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Archers Goblin Gang Valkyrie Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
P.E.K.K.A Zap Goblin Gang Valkyrie Electro Wizard
Goblin Gang P.E.K.K.A Archers Valkyrie Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie Electro Wizard
Valkyrie P.E.K.K.A
Goblin Gang Zap Archers Valkyrie Electro Wizard
Electro Wizard Zap Archers Goblin Gang Wizard
Zap Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Archers Valkyrie Electro Wizard
Archers Goblin Gang Valkyrie Electro Wizard Zap Wizard
Zap Archers Goblin Gang Wizard Electro Wizard
P.E.K.K.A Zap Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Zap Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard
Wizard Goblin Gang Valkyrie P.E.K.K.A Electro Wizard
Zap Archers Goblin Gang Valkyrie Wizard Electro Wizard
Zap Valkyrie Wizard Archers Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Valkyrie Wizard Archers P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Archers P.E.K.K.A Electro Wizard
Electro Wizard Zap Archers Goblin Gang Valkyrie Wizard
Goblin Gang P.E.K.K.A Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie
Wizard Zap Archers Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Archers Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie Wizard
Wizard Archers Valkyrie
Goblin Gang Electro Wizard Zap Archers Valkyrie P.E.K.K.A
Valkyrie Zap Archers Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Wizard Zap Valkyrie
Wizard Zap
Archers Wizard
Zap Wizard
Zap Wizard
Goblin Gang Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Zap Archers Wizard
Zap
Zap Wizard
Wizard
Zap Archers Wizard Electro Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Archers Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Archers Goblin Gang
Zap Archers Wizard Electro Wizard
Goblin Gang Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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