My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Zappies P.E.K.K.A Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Zappies Princess
Zap
Archers Zappies Princess
Barbarian Barrel
Archers Zappies Princess
The Log
Archers Zappies Princess
Earthquake
Archers Zappies
Arrows
Archers Zappies Princess
Royal Delivery
Archers Zappies P.E.K.K.A Princess
Fireball
Archers Zappies Princess
Poison
Archers Zappies Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Princess Fireball Zappies P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Tornado Princess

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Archers Zappies Princess Mega Knight
Archers
Zap P.E.K.K.A Mega Knight
Fireball
Zap Tornado Princess Mega Knight
Zappies
Zap P.E.K.K.A Mega Knight
Tornado
Zap Fireball P.E.K.K.A Princess Mega Knight
P.E.K.K.A
Zap Tornado Archers Zappies Princess
Princess
Zap Fireball Tornado P.E.K.K.A Mega Knight
Mega Knight
Zap Archers Fireball Zappies Tornado Princess

Defense Synergies 4 18

Zap
Fireball Mega Knight Archers Zappies Tornado P.E.K.K.A Princess
Archers
Zap Tornado P.E.K.K.A Mega Knight
Fireball
Zap Tornado Zappies Princess Mega Knight
Zappies
Zap Fireball Tornado P.E.K.K.A Mega Knight
Tornado
Fireball P.E.K.K.A Zap Archers Zappies Princess Mega Knight
P.E.K.K.A
Tornado Zap Archers Zappies Princess
Princess
Zap Fireball Tornado P.E.K.K.A Mega Knight
Mega Knight
Zap Archers Fireball Zappies Tornado Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Zappies
P.E.K.K.A Zap Zappies Mega Knight
Tornado P.E.K.K.A Mega Knight Archers Zappies
P.E.K.K.A Zappies Mega Knight
Fireball Tornado P.E.K.K.A Princess Mega Knight
Fireball Tornado Zap Archers Zappies Mega Knight
Tornado Zap Archers Fireball Zappies Princess
Zap Fireball P.E.K.K.A Mega Knight
Zappies P.E.K.K.A Tornado Princess
Tornado Archers Zappies Mega Knight
Archers Zap Fireball Zappies Tornado Princess Mega Knight
Zap Archers Fireball Zappies Tornado Princess
P.E.K.K.A Mega Knight Zap Fireball Zappies
Fireball Mega Knight Zap Zappies Tornado P.E.K.K.A Princess
P.E.K.K.A Zappies Mega Knight
Tornado Zap Fireball Zappies P.E.K.K.A Mega Knight
Mega Knight Fireball Zappies Tornado P.E.K.K.A
Fireball Mega Knight Zap Archers Zappies Tornado
Zap Tornado Archers Fireball Zappies Princess Mega Knight
P.E.K.K.A Zappies Tornado
Mega Knight Archers Fireball Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Fireball Zappies P.E.K.K.A
Fireball Zap Archers Mega Knight
Zappies P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Zap Fireball Zappies Tornado
P.E.K.K.A Zappies Mega Knight
Fireball Zap Archers Zappies Tornado Princess
P.E.K.K.A Archers Fireball Zappies
P.E.K.K.A Mega Knight Zappies
Zap P.E.K.K.A Mega Knight Fireball Zappies Tornado
P.E.K.K.A Zappies
P.E.K.K.A Mega Knight Zappies
P.E.K.K.A Mega Knight Zap Fireball Tornado
P.E.K.K.A Mega Knight Fireball Zappies
Archers Fireball Zappies Princess Mega Knight
Zappies Zap Archers Fireball Tornado P.E.K.K.A
Mega Knight Zap Archers Fireball Zappies P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Tornado Princess
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap Tornado Princess
Archers Tornado Princess
Fireball Zap Tornado Princess
Fireball Zap Tornado
Fireball Tornado
Zap Fireball Tornado Princess
Fireball Zap Archers Tornado Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess Mega Knight
Fireball Tornado
Zap Archers Fireball Princess Mega Knight
Zap Fireball Tornado Princess Mega Knight
Fireball Mega Knight
Fireball Tornado Princess
Tornado
Zap Fireball
Zap Tornado Fireball Princess Mega Knight
Fireball Zap Tornado Princess
Fireball Zap Tornado Princess Mega Knight
Fireball Zap Tornado
Zap Archers Fireball Tornado Princess
Zap Fireball Zappies
Fireball
Zap Fireball Mega Knight
Zap Fireball Zappies Princess
P.E.K.K.A Mega Knight
Fireball Princess
Zap Archers Fireball Zappies Princess
Fireball Zap Archers Zappies Tornado Princess
Fireball
Fireball Princess Mega Knight
Zap Fireball Princess
Zap Fireball Tornado
P.E.K.K.A Mega Knight
Zap Fireball Zappies Tornado Princess
Zap Fireball Zappies Tornado Princess
Zap Fireball Tornado Princess Mega Knight

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